The Adventure Continues… A DOGC IKRPG Adventure Story

Today we meet out heroes for the first time. While they don’t yet know each other, their journey has begun…


We join the story in the Five Fingers where one of our heroes, Taiga, is seeking information around the city that may lead to the whereabouts of his sister, Kyrthea. After a few days and a few gold crowns spent, he was directed towards the home of a known information broker; a man named Owen Winston. He makes his way immediately to the Winston Manor where he is greeted by Percival Winston, son to the master of the house, where he is surprised to learn Owen has been murdered. Taiga is invited into the home where he meets a portly little man named Nigel, another of our esteemed heroes; he is an investigator who has been hired to find out the details of the death of Mr. Winston. Now at what feels like another dead end, Taiga offers his aid to both Percival and Nigel figuring it may be the best way, at this point, to find the next clue to solving Kyrthea’s disappearance.


After reviewing the crime scene, Nigel concluded that Owen’s death was clearly the work of a professional. Furthermore the assailant probably made entry through the window and left the body for quite some time until Percival found his father. While Nigel scoured the crime scene, Percival searched his father’s belongings, looking for any scrap of information that might help to illuminate why he was killed. Percival’s search is inconclusive but he does uncover one important fact: Owen had been receiving death threats which originated from the East, in an area south of Tarna. Percival had no more information to offer, as such Nigel requested to exhume Owen’s body. Percival reluctantly agreed to allow the still fresh corpse of his beloved father to be examined. Through some ”forensic” work on the body by Nigel, it was discovered that Owen was tortured before he was executed and the torture was meant to inflict maximum pain. Working alone, Nigel furtively cast a necromantic spell to contact Owen’s departed spirit. Wailing and angry, the remnant spirit of Owen managed to sputter out a name: Marshall Reed. Not wanting to reveal his dark arts, Nigel keeps this name to himself.

Out in the Gnarls, Zebalon the witch doctor, and his Bogrin posse, were inspired by the lure of manifest destiny to expand their empire. Zebalon found interlopers stomping through his swamp unexpectedly, men in blue uniforms which looked to be tasty morsels. Zebalon had the men followed back to an outpost that looked to be where they were camped; Zebalon decided the encampment would make a more proper home for him and his posse! With his mind made up he sent his pet Boneswarm in to ravage the outpost! After his Minions were done, there was not a single soldier left alive. Zebulon, content (for now), enjoyed a feast of human flesh to celebrate his new home.

Across the dense forest of the Gnarls, we meet more of our heroes from a savage Tharn tribe called the White Maw; Calder a rare human amongst these savages who is always accompanied by his two Ravager cohorts. We find the trio as they are summoned by their leader Chief Karak, of the White Maw. They are being tasked to investigate the rumor of human military encroachment around the Leylines of Circle Orboros within the region. They set out on their mission quickly and decided the best place to garner info was a local trading post called Hoval in the eastern Gnarls. Hoval attracts all walks of life from the Iron Kingdoms and the wilds; local information about the goings on of military activity in the area would likely be found here. While scouting the outpost from the perimeter they witnessed the execution of a Pygmy mercenary named Gullin. They found out he was the leader of Unlikely Heroes Company; it was quite the scene taking place right in the middle of the busy trading post. Turns out Gullin was killed by a rival mercenary company called the Black Hounds. Later, outside town limits, Calder and his hunters encountered the very same warband led by a man named Marshall Reed. The conversation was tense, and ended in an exchange of false information; Calder and Marshall parted ways with quite a distaste for each other. Despite the conversation being short, Calder did discover that Marshall Reed is looking for Zocha, a self exiled Blood Weaver from the White Maw tribe; however curios, Calder knew that was not the mission at hand.


The expedition was taking longer than expected and they were no closer to resolving their mission; Calder knew things needed to progress more quickly. As such he decided to find a nearby Stone Site, a Druid Sanctuary where information can be exchanged, beings are teleported, and even healing can occur. Gifted Druids can tap into the Ley Line connection and access some of these powers; Calder is one with just such the gifts, however unrefined they may be. He was able to gain information that directed him to head north on the railway that heads due south from Point Borne, and so they did.

The Tharn Cadre attacked the outpost with intentions of capturing one soldier to get more information. The attack went wrong when they underestimated the size of the force inside. Calder was severely wounded but, after a pitched battle, the Hunters overran the force and got Calder clear before his grievous wounds bled out. Thwarted for now, they would have to fall back to the forest to come up with a new plan or await unsuspecting reinforcements so they could try again. For now, they live to fight another day…


Join us again for our next edition of the DOGC IKRPG Adventure!!

Allow Us to Introduce Ourselves… an IKRPG Adventure Story Begins!

What started with the Unlikely Heroes campaign and the motley crew of Longchops, Gullin, Zocha, Lurglekk, Dolen, and Fargas has now become the story of a new adventuring group in the wilds of Western Immoren. A misfit bunch that has yet to meet each other is wandering, discovering, investigating, travelling, and exploring their way toward the story we will share with you! We introduce Nigel, Taiga, Calder, and Maxx on the adventures of the DOGC IKRPG! Not necessarily the heroes the people of Iron Kingdoms may want, but the ones they deserve…


Nigel Waters is a rather shady Investigator Thamorite from Ord that has a veiled past the most don’t dare to ask. A short stodgy man, he is a reserved person who cares not for the living around him. He prefers the solace of his studies and his own pursuits. As the story begins what we do know is House Matteo of Lael has hired him to discern who killed Owen Winston, a murdered Laelese Nobel. When the story begins we find Nigel where we find all shady things… in the Five Fingers.

Taiga Sleetkill, a Sorcerer Raptor is a Nyss from the wilds of the frozen north far from civilization. As he grew and passed through warrior trials he learned the skills of mounted combat and the beast empathy to ride and fight astride an Ulk. Upon adolescence his gifts became manifest and he went to train with a master of his arts. After honing his skill he returned to his small village to find the corpses of his people there, everything had long been destroyed. He found the remnants of his entire family, however only his sister was missing from the remains. Taiga immediately set off in hopes of finding his only remaining living family; his journey took him south towards the human cities of the Iron Kingdoms.

Beast Lord Calder and the White Maw Hunters, are a Tharn cadre in the Gnarls. Calder, born Vincent Stone, is a young man who is believed to be gifted with the Wilding. He is currently a Blackclad Chieftain who has been under the protection of the White Maw Tharn tribe at the direction of the Druids until such time as his gifts are allowed to grow beyond watching eyes. While growing up with the tribe he matriculated into their ways and earned the trust of the Chief as well as the respect of his tribesmen. The White Maw have assigned two of their kin to his protection, a Ravager Brigand and a Warlock Ravager. The only one who knows Calder’s true identity and purpose is the tribe’s Chief; the rest are left to be uncomfortable in the presence of a mundane human.

Zebalon the Witch Doctor, was a happy Gator living wherever he pleased among the swamps of the Gnarls. His past is irrelevant, though what we know is he had amassed quite a collection of Bogrin. Always looking for new larger swamps to call home, he moved from place to place claiming new areas…and lives. His pet Boneswarm has grown to quite a healthy height and the ranks of Bogrin had swelled quite nicely. We meet him in the story roaming to new and unfortunate areas of the wilds.

Warden Maxx Krueger, fittingly a Circle Warlock Archer, joins the story in the Gnarls where he is sent to the aid of the now devastated White Maw Tribe. His history is a secret, as is most of those within the ranks of the Circle Orboros. Once word of the Troll attack on the White Maw spread, he was dispatched by his Order to find out the well being of the one previously known as Vincent Stone; deep in the Gnarls at the remains of the Tharn tribe is where he finds the young Blackclad, who is now known now as Calder. To see further to Calder’s protection he takes up the cause of the White Maw mission… for now.


As these misfits romp through the wilderness towards greatness… and each other, follow their adventures here!