2013 CT Invitational Result

Hey Guys Here are the results for the 2013 CT Invitational that happened today.  A big Thanks to Shane for hosting us today, pictures will be coming later!

Event Details on his blog here

Player Group/Store Wins CPTotal ApTotal
Will ClockWork Comics 4 16 178
Anthony Dark Omen 4 16 169
Josh The Battle Standard 3 8 136
Shane Bye 2 7 154
Andrew Press Gang 1 5 116
Matt Flagship Comics and Games 1 2 112

Boost for A Cure Results

Hi Everyone, Thanks for the great event we blew past our goal for the event. expect more details about that with the pictures later on once we get them. Now that the storm has decide to cooperate here are the standings from the tournament.

Place Name Faction Score CP PC Destroyed
1 mean jean Skorne 5 2 101
2 Wade Vieira Skorne 4 3 153
3 shane york Minions 4 5 122
4 nathan c-h Khador 4 4 168
5 nick payone Cryx 4 1 162
6 derek anderson Cryx 4 5 147
7 jeff wowkowych Khador 3 5 136
8 Bryan caron Legion of Everblight 3 4 108
9 daniel barboza Circle Orboros 3 2 141
10 matt arnold Legion of Everblight 3 8 127
11 brian olmstead Trollbloods 3 1 133
12 Tim Khador 3 3 136
13 jorge-candelario Cryx 3 3 79
14 roger buteau Legion of Everblight 3 2 148
15 nick thompson Skorne 3 2 143
16 matt velez Legion of Everblight 3 5 119
17 james hanrahan Trollbloods 2 4 105
18 phillip varao Cryx 2 4 106
19 ben adams Cygnar 2 1 129
20 stan tyler Mercenaries 2 2 127
21 shawn cano Cryx 2 3 133
22 zachary maltais Protectorate of Menoth 2 0 75
23 armondo caraballo Mercenaries 2 3 125
24 michael knowles Khador 2 0 103
25 matt booth Legion of Everblight 2 1 105
26 matt cde Protectorate of Menoth 2 0 56
27 allan k Cryx 1 0 116
28 leo lesiak Khador 1 0 40
29 andrew varao Circle Orboros 1 6 107
30 haney hilario Trollbloods 1 1 46
31 ami freitas Legion of Everblight 1 0 25
32 DARK OMEN BUY RIKER Khador 0 0 0
faction breakdown
circle 2 6%
cryx 6 19%
cygnar 1 3%
khador 6 19%
legion 6 19%
mercs 2 6%
minions 1 3%
protectorate 2 6%
skorne 3 9%
trolls 3 9%
total 32 100%

Boost for a Cure Incoming!

Hey Everyone a Reminder that Dark Omen Gaming Club presents: Boost for a Cure 2012 (http://www.gamingforgiving.com/) will be happening October 27th 2012 this year. Below this a report but for simplicity I have included it again. We just wanted to keep the event on everyone’s mind so expect another post or two about it mixed in with what else is going on. DOGC hopes to see everyone at the event.
What:
$25 entry
2 List Required
Character Restricted
Artifices In Play per Scenario
Deathclock
Baseline Painting (painting not required, all models must be fully assembled)
Where:Naugatuck Masonic Temple, Naugatuck Connecticut.
130 Church St. Naugatuck, CT
When: October 27th, 2012 Registration opens at 10:00am Dice Start Rolling at Noon
Why: In honor of our friend and club member’s battle with Cancer, proceeds will going to St.Jude Children’s Hospital in his name.The Skinny: WE WILL RAFFLE OFF ONE FREE COLOSSAL!!! Every participant will have one entry to win just for registering for the event. On top of that we will be rewarding the top 3 players with Steamroller Trophies. We are working with our local gaming stores to secure prize support for Raffles to help raise more funds for St. Jude Children’s Hospital. Food and Drink will be on sale at this event proceeds will go into the donation pool. Pre-Paid, pre-registered players will be guaranteed a slot in the event. After that it will go to the waiting list and then first come first serve. We wll announce when pre-registration opens (soon). If you can not attend this event but feel strongly about supporting our cause please donate to the PayPal account below.We will be accepting registrations or donations via PayPal. Please put REGISTRATION or DONATION in the notes of your PayPal Transaction when you send in your money so that we can make sure the right people are registered, and donations are separated. Send your registration or donation via PayPal: darkomenclub@gmail.com. We thank you for your time. With your help we can run a great event and raise a lot of funds for a great charity.
-DOGC

Five months, five states, five wins for DOGC!!!!

This past weekend out in Poughkeepsie, NY at the Dragon’s Den. Three of our team members traveled to participate, and finished 1,2,3!!! Patrick was victorious doing what nearly nobody has been able to do in a tournament this year, defeat teammate Anthony in a tournament event. Patrick wins the first tourney of his DOGC career! He did so by defeating each of his own teammates on the way to the top, Berger in the semi-finals, and then Anthony at the final table. Here is the narrative of the tournament, in his own words:

 

So Anthony prodded me to do a write  up of my road to victory, I am normally pretty bad at these since I forget many details, but I will do my best to give a good run down of my games.

My lists:

Points: 35/35
Supreme Aptimus Zaal & Kovaas (*5pts)
* Basilisk Krea (4pts)
* Titan Gladiator (8pts)
Immortals (Leader and 9 Grunts) (8pts)
Praetorian Karax (Leader and 9 Grunts) (6pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Hakaar the Destroyer (4pts)
Void Spirit (2pts)
Void Spirit (2pts)
Reinforcements
Bloodrunners (Leader and 5 Grunts) (5pts)
Bloodrunner Master Tormentor (2pts)

Points: 35/35
Archdomina Makeda (*5pts)
* Cyclops Savage (5pts)
* Titan Gladiator (8pts)
* Aptimus Marketh (3pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Praetorian Ferox (Leader and 4 Grunts) (11pts)
Reinforcements
Totem Hunter (3pts)
Void Spirit (2pts)
Void Spirit (2pts)

Pretty much what I used at NETT, with some small changes to the Zaal list. (A few thoughts on) my list construction:

Mekeda, was the brain child of Berger and I.  Berger planted the seed and I watered it and watched it grown into a wrecking machine.  The list is basically broken down in to 2 main elements, the Cetrati and the Ferox.  The glue that makes this work is Marketh to allow the spell cycling.  The list it designed to deny and harass at the same time.  The Ferox with Savagery can cover an massive 18″ of the board a turn, allowing me to get them in your back lines with ease on the second turn.  The Cetrati under Savagery can advance 10″ and still shield wall, also Mekeda has Defenders Ward, this bumps them up to DEF14 ARM22.  While the army seems like it plays straight forward, it is quite the opposite.  It takes a significant amount of patients and careful moving to make sure you line things up.  There is a Gladiator and Savage in the list as well, and those are normally the 2 that will capitalize on mistakes made by your opponent.

Zaal, this list has been through many changes.  Zaal has many nifty abilities that deny your opponent souls, and for every model your opponent kills his feat gets more and more destructive.  Again my list is based around 2 core elements, a denial unit and a harassment unit.  For denial I use the Karax, they are cheap and can keep Zaal safely hidden behind DEF12 ARM18, this is also supported by a Krea that can bump that up even further against shooting.  The assault troops for this list is the Immortals supported with an Ancestral Guardian.  I will sling the Immortals as far up as I can but only put 3-4 at a distance my opponent can get to easily, then 3-4 more will have back further to tempt my opponent to commit deeper, and the remaining back further normally to catch an armor buff from Zaal.  Haakar and additional AG’s are in the list to bring out the mighty Kovaas.  Kovaas is the keystone model in this list.  While the list could function just fine with out it, if my opponent brings Kovaas in to play and has no way to deal with it that is normally game for me.  There is a Gladiator in the list for heavy lifting if needed, but I have rarely had to bring him up to get the job done.  It should be noted that my most recent change to the list was to drop Swamp Gobbers and an AG to add 2 Void Spirits.  This change was made to take advantage of a few things, first if you have no/low magic weapon count I can walk them around to cause command checks, and try and shut down units. Second way I can use them, though I have not gotten to practice much with this, if I produce Kovaas on my turn to send them forward to split up your magic weapons to deal with multiple incorporal models.

Both lists were designed around the need to have both offensive and defensive elements.  I want to be able to deny you the ability to score points, while harassing your lines to create openings.  Mekeda’s list does suffer a bit from low model count, and can get overwhelmed, but Zaal can handle that with his higher model count.  Both lists can also suffer a bit to well structured gun lines, but (on Saturday at the event) I was able to weather Lylyth’s feat and take no loses with DW Cetrati; Berger was unhappy.

First game, Gauntlet (Center Scenario), my opponent brings a beast heavy PMorghoul list.  I can’t recall everything in the list, but Karn, Bronzeback, Gladiator, Brute, Paingivers, and an Agonizer were definitely in there.  I picked Zaal as my weapon of choice.  His other list was a Zaal list and I was banking on the fact he is not want a mirror match with the same casters.  His Morghoul list with a huge lack of magical weapons was going to cause him problems.  First turn I run everything forward, I fan the immortals out to bait him to kill a few and trigger Vengence; Karax make a line with everything else pretty much behind it; Haakar and AGs start getting into key positions to pop a Kovaas. My opponent does the same, and Morghoul puts Admonition on the BB. Second turn I advance further up the field, jam the control area on my side with Karax, and put the Immortals at striking distance to his front line.  I know at this point I am giving him an Alpha with Karn, but some of my models need to die to power the feat anyways. Haakar comes up behind the immortal so he can get some vengence action and my Gladiator moves to the right side of the board to help deal with his BB.  My opponent sends Karn to wreck a bunch of Immortals, charges with BB and fails, at this point Morghoul is stretch to the limits of his control area and having a hard time trying to keep pace with his army.  My turn I vengence forward to engage or set up charges, and get a few swings for nothing concrete.  Everything set I full bore this turn on my right I charge the BB with the Immortals on the right and get a lot of damage on him, on my left I tie up his Gladiator with is beginning to threaten my lines. I put some major damage on all his large beasts, and knock out some key aspects on some of them. I move Haakar and Gladiator in to key strike position.  My opponent answers by slaughtering most of the troops that are engaging his beasts, my feat tank is now full of bodies, and to do this he needed to run his beasts hot and Paingivers had already been used up to heal damage.  Morghoul move to my right side, and the brute is in front of him.  My turn, I check control and think that my Gladiator has range to the Brute but not Morghoul, so a slam will be required to make this work, only thing in my way is a BB.  Now the BB is already pretty messed up, but regardless I activate Zaal pop feat and Last Stand Hakaar.  Haakar charges the BB and wipes him out.  The lane is not open, Gladiator casts Rush on himself for free, since Awaken Spirit is on him, and slams the Brute.  I make it with a 1/2″ to spare.  With the feat I roll 3d6 to hit, and slam with ease.  Slam distance 4″, nicely puts the Brute on the other side of Morghoul, and puts Morghoul on his ass.  Gladiator follows up, and stops at Morghoul.  Forgot to make the collateral damage roll, but at this point it was mute.  I buy an attack against Morghoul that auto hits, buy a boost with the feat, and hit 3d6+3…one punch kill Morghoul.

Second game, Envelopment (Flank Scenario), my opponent – Berger -, brings his eLylyth list. So I don’t suicide (aka force myself into one list) in the last round, I play Mekeda.  My first turn I move everything up with haste, I try to play my Ferox back a bit to no take arrows from all Berger’s AD models. At end of turn Ferox are under Savagery and Cetrati are under Defenders Ward.  Berger moves up and still manages to catch 2 Ferox.  Second turn I bring in my reinforcements, Berger’s unit of Striders is in prefect striking distance.  I charge the striders with one void spirit who fails to connect, but this let me gauge how far I can charge the other one, the second charges in and hits, eruption of ash catches 3 more, and they fail the command check, totem comes in leaps and tries to clean up a bit more.  The remaining Ferox move and leap and get in Lylyth’s grill, having a hard time connecting but manage to get a few points on her, Cetrati, Savage and Gladiator form a wall to try and protect Mekeda and Marketh.  Berger’s second turn he blows his feat, shoots and insane amount of attacks at the Cetrati but fails to open up a hole to see Mekeda.  Does however get Pursuit on the Cetrati, which is important for my botch in the next turn.  On my turn, he has left Lylyth out in the open in charge range of the Cetrati.  I start off with Mekeda to put up Carnage, then I was going to move to the Ferox to leap and box in Lylyth, but I get excited and used the Cetrati first.  I make a my charges and runs, then Lylyth runs away.  Plans foiled!  Not to worry, I keep cool and just use the rest of the turn to do as much damage to his army as possible.  I bring the Voids over closer to Mekeda, and I use the Gladitor to slam a Raptor and follow up, unfortunately this puts me out of control so I can not kill the other on I end up standing next to…this seems bad but actually works to my advantage.  Berger bring Lylyth into my deployment zone and finally gets a bead on Mekeda.  I am on 2 fury, I take a few shots but do not transfer since the damage is not huge, and there are poison arrow Raptors going next.  Only 1 Raptor can get a shot, and connects for tons of damage, I transfer.  After all that Mekeda ends up with no fury on her, the Savage has 1 and in control and the Gladiator has 1 but out of control.  I leech the one and cut for 1, Gladiator makes his threshold.  Mekeda activates and puts up carnage, there are a few Cetrati that can make it to Lylyth but pursuit is still on them, and I will not make that mistake twice.  I check control and I can get the Gladiator back in control on the back side of Lylyth.  I walk him over and decide to do a headbutt, boost to hit, and with carnage and back strike I am basically MAT 10, hit boosted damage and Lylyth takes a dirt nap.

Third game, Guidons (Distant Scenario), my opponent – Anthony -, brings his Kromac list.  I had a choice of both lists, I decide Zaal is a stonger choice since I have played Zaal against his Morvahna list and it was a challenge with Anthony, and his Kromac list was short on magic weapons.  Do to a large building in my way my setup is subpar.  I move up with my standard fare sending the Immortals out in front to bait and strike with I move things into position.  I give up my void spirits early, not remembering that the Gallows is an arc node, this also allows Anthony to get Haakar pin down in a rift.  Most of my stuff out front is getting wiped out as it should.  I don’t manage to get my Guidon in the zone but Anthony does, allowing him to score 2 points on my turn and then on his.  Due to this frustration turn of evens I had forget to use Zaal’s abilities to had out souls.  On Anthony’s turn he continues is slaughter of my Immortals, but forgets to activate Gorax to kill the final one, he kills an AG that brings Kovaas in but with only 1 soul…weak sauce…but also leaves Kormac in strike range.  At this point Kormac has feated and has 7 damage on him and 3 fury.  I decide that this point even if I can get the guidon in my area to prevent the winning score on the end of my turn, Getorix can get to it and smash it to score on is turn.  So, it is time to get balls deep.  I bring Zaal forward and put Last Stand on Kavaas, drop my feat and sling a Hex Blast as some Bloodtrackers.  I kill enough to charge Kovaas up to full.  The move up was also needed to get the control area close enough to Kromac.  Kovaas charges Kromac and starts pounding on him, with 3 transfers only gets a little bit on damage on him.  If Anthony has not been mindful of that Kovaas would have wrecked face.  After all that was done and Kromac still stands I was worried this was over for me.  That I saw my salvation, the lone Immortal that had not been killed due to Anthony’s error of not activating Gorax.  I charge with it, and boost on the feat, boost damage from the charge and game over.  I think if Anthony had not made a mistake the game was his.

All in all, a great turn for us, Dark Omen took 1st, 2nd, and 3rd.  The store was awesome, and the people we played against were all good sports and eager to lean more about the game.  All of them are new to Warmachine, but that did not deter them from trying to hand it to us.  I think we should return there in the future, and help support their growth.  And as Berger would say 5 months, 5 states, 5 wins.  Go Dark Omen.

DOGC Presents: Boost for a Cure, Cancer Charity Event

Dark Omen Gaming Club presents: Boost for a Cure 2012 What: 35pt SR2012 in honor of a Dark Omen member.  All benefits will go to St. Jude Children’s Hospital.  32 player tournament (subject to change as response dictates)
What:
$25 entry
2 List Required
Character Restricted
Artifices In Play per Scenario
Deathclock
Baseline Painting (painting not required, all models must be fully assembled)
Where:Naugatuck Masonic Temple, Naugatuck Connecticut.
             130 Church St. Naugatuck, CT
When: October 27th, 2012 Registration opens at 10:00am Dice Start Rolling at Noon
Why: In honor of our friend and club member’s battle with Cancer, proceeds will going to St.Jude Children’s Hospital in his name.

The Skinny:
WE WILL RAFFLE OFF ONE FREE COLOSSAL!!! Every participant will have one entry to win just for registering for the event.  On top of that we will be rewarding the top 3 players with Steamroller Trophies. We are working with our local gaming stores to secure prize support for Raffles to help raise more funds for St. Jude Children’s Hospital. Food and Drink will be on sale at this event proceeds will go into the donation pool.
Pre-Paid, pre-registered players will be guaranteed a slot in the event.  After that it will go to the waiting list and then first come first serve. We wll announce when pre-registration opens (soon). If you can not attend this event but feel strongly about supporting our cause please donate to the PayPal account below.

We will be accepting registrations or donations via PayPal.  Please put REGISTRATION or DONATION in the notes of your PayPal Transaction when you send in your money so that we can make sure the right people are registered, and donations are separated. Send your registration or donation via
PayPal: darkomenclub@gmail.com. We thank you for your time. With your help we can run a great event and raise a lot of funds for a great charity.

-DOGC

DOGC shows up well at the NETT…

While we didn’t take home the trophy (this year), we  had an awesome time, played well, and were finally able to show off our new team shirts! First of all to Paul and Snakeman we have to send a special thanks for running a great event. The NETT continues to grow, and is something everyone in the region looks forward to each and every year. Now as far as our team performance, we sent two teams to the NETT, and we were proud of our participants for the time and dedication they put into preparing for the event. Here is what the teams and their perspective lists looked like, by team, in order of Captain – 1st Lt. – 2nd Lt.:

DARK OMEN (DO):

Matt

Jarl – Bomber, Impaler x2, Runebearer, Nyss Hunters, War Wagon

Borka – Keg Carrier, Mulg, Axer, Kriel Warriors w/ UA& Cabers x3, Kriel Stone w/ UA, Chronicler, Fell Caller, Saxon Orrik

Red Steve

pCaine Cent, Wyshnalyrr, JR, reinholdt, b13, ATGM w/ UA, LG Full, A+H: Reinforcements: min ForgeGuard w/Piper

eNemo3 (Tier 3) Finch, StormWall, 2x FireFly, Strangeways, 3x StormSmiths, 2x StormTower ; Reinforcements: min Stormlances

Anthony

Kromac – Ghetorix, Stalker, Gorax, Wilder, Bloodtrackers (full), Stones w/ UA, Gallows Grove; Reinforcements: Wolf Riders w/ War Wolf

Morvahna – Woldguardian, Stalker, Bloodtrackers (full) w/ Nuala, Stones w/ UA, Druids w/ UA; Reinforcements: Wolf Riders w/ War Wolf

DARK OMEN TOO (DOT):

Patrick 

pMakda – Savage, Gladiator, Marketh, Cetrati (min), Paingivers (min), Ferox (full); Reinforcements: Totem Hunter, Void Spirit x2

Zaal – Krea, Gladiator, Imoortals (full), Karax (full), Swamp Gobbos, Ancestral Guardian x3, Hakaar; Reinforcements: Ferox (min)

Alex

eHaley – Stormclad, Thorn, Squire, Gun Mages w/ UA, Precursor Knights (min) w/ UA, Strangeways, eEiryss; Reinforcements: Ironclad

Constance – Gallant, Precursor Knights (full) w/ UA x 2, Sword Knights (full), Journeyman, Runewood, Harlan Versh; Reinforcements: Ironclad

Don

pKreoss – Reckoner x2, Hierophant, Choir (min), EE Seneshal, Errants (full) w/ UA, Rhupert, Covenant, Visgoth; Reinforcements: Zealots (min), Vilmon

eFeora – Reckoner, Vanquisher, Redeemer, Choir (min), Ayiana & Holt, TFG (full) w/ UA, Vassal x2, Wracks; Reinforcements: Daughters,

Both teams spent time and effort to plan their lists, and their roster. DO decided to have Matt run as Captain due to his style of Trolls being particularly difficult to assassinate. Steve had the least amount of bad match-ups based on list builds, so he would play second, and despite his tourney record in 2012 Anthony would play third. He was most susceptible to bad match-ups, and in case an opposing team tried to hide their best player in the third spot, he was best equipped to handle that.

DOT went a more traditional route, Patrick captained the team, having far more tourney and Con experience, over a variety of formats, than his teammates. That experience is key when you try to settle into your first event. Alex was originally playing third, but on the night before, they decided to swap him and Don. Constance is an unexpected skew list, and would catch a lot of people off guard. Don’s two lists were much more traditional Menoth fare, and as such they felt stronger with him in the third position running anchor.

From a team strategy perspective, both teams agreed that they would save their feat for the final round, in order to position themselves best at the end. Additionally, the format being Divide and Conquer, not simply Two List Required, changed everything. It means that players would essentially be locked into nearly all their games after the first match. As such each of our players mapped out who they wanted to put on the table in the final round. This meant picking the caster/lock they felt most confident in, regardless of match ups. Once they made their choice and then worked backwards in preparation for what they would likely have to play in each round. However, as we all know, the best laid plans change when the dice hit the table…

Round 1 (Diversion)

In the opening round, as DO captain Matt has said, you are most susceptible to a defeat. Your mind is not as engaged as it is later in the rounds, and thus, mistakes even careless oversights can cost you an otherwise would be victory. As such both our teams took to the tables in the opening round:

Dark Omen – Matt opened the round in the Captains match, facing a Harbinger player. Matt astutely recognized that he would have to run everything into position in expectation of the feat next turn. Matt would be correct, and Harby would feat. Unfortunately his game 1 prophecy would come true, he moved Borka too far forward, and he couldn’t use the Keg Carrier to top him off. The plan was to bate Avatar, stumble away, and have Mulg put Harby on tilt. Unfortunately a sober Borka won’t stumble. Avatar was in range, and it took two swings to end the match. Two tables down, Anthony was engaged in a match pitting Kromac against eMadrak. His opponent faced Circle regularly, however, it was a radial and the threat ranges were not registering with him. Kromac, going second, got eMadrak stuck in Bestial and was able to get Ghetorix on the scoring flag to dial up two quick points and it was over by turn three.  This left Steve to carry the round. In his match, he pitted eNemo3 vs Kromac. He had survived some early poor dice, and ultimately traded Stormwall for Ghetorix and a Gorax. Had already removed one stone from each of the two units on the board, limiting what movement shenanigans were available. He was able to steal a control point w/ a Stormsmith early, and after some nifty triangulation, Steve was able to get a Firefly in for the last control point. DO 1-0 moving on to the next round.

Dark Omen Too – Patrick opened the match considering using the team feat, but the game plan was to save the feat until the last round, as such they saved it. pMakeda took the dice against eKrueger. The match-up wasn’t great, however he was fortunate that eKrueger went all in on pMakeda on turn 2, and failed the assassination run. Unfortunately dice turned against Makeda who left one hit box on eKrueger after pouring four Cetrati and two Ferox attacks into him. One shot from Eiryss on his opponents next turn and it was over. Alex, in his first tournament, fell victim to the first round follies. He picked Constance to face off against Mortenebra. He positioned everything correctly and was threatening both the zone and the flag with his feat still in his pocket. Unfortunately he forgot to move Gallant to protect Constance. Morty used Overrun to sling a fully loaded Deathjack into Constance, ending it on turn 2. Don’s game, due to the losses of his two teammates in the opening round was a mere formality. He had a mirror match vs Menoth, and he played eFeora vs eSeverius. It was a grind fest that lasted deep into the opening round. Ultimately the greater control range and strong use of the feat kept eFeora at bay unable to cross the midline of the table. As such Seve ground down Feora and ultimately won the game on scenario, DOT 0-1.

Round 2 (Incursion)

Dark Omen – Before each round DO huddled to review the lists and go over any quick tips to help each player. As they huddled before this match, they reviewed the lists and saw unfavorable match-ups, highlighted by Steve drawing what would likely be eHaley. They discussed feating briefly, and ultimately decided to stay with the game plan, fighting thru the poor match-ups. As was perceived early in the pre-match discussion, Steve’s game did not last long. His opponent was a competent Cygnar player, and the scenario dictated that Steve’s stagnate list would have to advance on the scenario to compete. He put himself on tilt starting the game, facing the uphill battle, and admittedly did not play well; which was worsened by the one flag Steve had easy access to disappearing. His opponent executed the feat, and ultimately won the game on scenario. About the same time Anthony’s game was coming to an end. Morvahna vs pBaldur. This was not a great scenario for Morvahna, as she likes to brick in the style Anthony plays her. However, his opponent played overly conservative being afraid of the long threat ranges, and not wanting to use his feat early, he bricked up. There was a favorable break for Morvahna when the flag she posed the least threat to disappeared. Anthony moved his force to clear the two remaining flags quickly, and took two early points, proceeding to lean on his opponent before pBaldur ultimately succumb to the scenario despite his feat. So now it was all down to Matt, who took early control of the game, playing Jarl and clearing Doom Reavers in the opening turn, and Kayazy in the second turn, scoring two CP by the third. Karchev was left w/ only two damaged jacks while Jarl had two Impalers and Nyss still on the board. Unfortunately dispatching the two units sapped too much time off of Matt’s clock, and after a failed attempt to crit slam the Kodiak off a flag that would have won the match, his clock expired and he lost the game, DO 1-1.

Dark Omen Too – There was one team that was not able to fill three spots on their roster, as such DOT was able to win their second round via a bye. Worth noting, Patrick did engage in a contest vs the only player on the opposing team in that round. Delivering Haakar under Last Stand on Zaal’s feat to the caster ended the game, as Patrick’s plan was executed perfectly, DOT 1-1.

Round 3 (Bunkers)

Dark Omen – Having now eaten lunch, both teams were disappointed that neither had made it to the semi-finals. However, there was still two rounds to be played. Each game lasted a while in this round, as the matches were relatively evenly pitted. Steve was able to card a victory in the first game that ended. Siege vs pCaine, and luckily, Steve was well equipped for this match. They traded gun fire for two turns, before pCaine was able to draw a bead on Siege w/o any focus. Matt’s game was second to end, and having never faced Damiano, Jarl’s force was chewed to pieces by Steelhead Riflemen, ultimately preventing Matt from being able to contest a zone, and handing him a loss. It fell to Anthony to deliver a win for DO, playing Morvahna again, this time facing Grim Angus. The scenario fit what Morvahna wants to do, bricking up contesting the zone and grinding the opponent down. Grim didn’t have an answer for Regrowth, and ultimately succumbing under pressure of the clock. DO 2-1.

Dark Omen Too – In the strongest showing by DOT on the day, Don took them out to an early lead in his game with pKreoss vs Calandra. It was a pop and drop for the victory, as Don executed the game plan perfectly, not having to worry about Star Crossed when you can KD everyone. In the next game to finish Alex carded a W with Constance vs pKrueger. The inability to use spells on most of his army was a strong factor in ultimately winning the game. Leaving a spell  on the Feral allowed Gallant to put him in the dirt with ease. The Iron Clad off the flank with the help of Precursors Knights were able to score the control points necessary to secure a victory. Their Captain, Patrick, ground his opponent down to the last seconds of his clock literally, before he made the final damage roll on Zaal as his clock expired, although the loss mattered not, his teammates had both won; DOT 2-1.

Round 4 (Outflank, Outfight, Outlast)

Dark Omen – Entering the last match both teams had their feat, and their opponents lost the roll, opting to feat, and DO then opted to feat back, putting the match ups back to where they were originally ensuring Steve and Anthony kept their strong favorable match ups. Captain Matt took the dice after a long day, sending Borka to the table for the last time, this game vs pBaldur. A well played feat by Baldur made the scenario a foregone conclusion as Borka wasn’t able to get anything to the CP to contest. Anthony’s game came to a conclusion shortly thereafter, Kromac against Bethayne. Kromac was able to get Bethayne’s force under Bestial early thanks to the feat, negating the Hex Hunters, and after some fancy use of power attacks, and Warpath, with some reinforcement help from Wolf Riders, Anthony claimed the game on scenario points after removing most of his opponents army from the table. Steve was last to finish, having never relinquished control of the game versus Harbinger with eNemo3, however his biggest challenge was the clock. A turn after scrapping both the Reckoner and Avatar, he sent Stormwall into Harbinger, thanks to Martydom damage, he one shot her for the victory, DO 3-1.

Dark Omen Too – They team feated to shift the match-ups to a more favorable set, and sent Patrick and pMakeda vs eMakeda. His opponent made an early mistake allowing Patrick to take control of the scenario. However, eMakeda wa able to carve a hole for an Archidon to end the day for Patrick on a loss. Don drew the short straw on match-ups facing Terminus. Tough ruled the day, none for Don’s Errants, and all of them for his opponents Banes. Ultimately Terminus was delivered to Kreoss at ARM 28, he was able to face tank the damage, and put Kreoss into the dirt the following turn. Alex was left to a game of pride, after his two opponents had lost, he had eHaley against Kromac. They traded CPs early, and Haley was able to deliver a Stormclad to Kromac, however unable to kill him, and then feated locking things in place. However, his opponent being worn down by the day, used his Gnarlhorn to kill Thorn and Warpath away from the Control Point, handing the game to Haley via scenario, DOT 2-2.

Reflections of the day…

A few note worthy performances by the team: Top billing is Anthony going 4-0 on the day, he was one of only three players (out of 46) to do so in the event, amassing 9 CP’s, with three of his four wins coming via scenario; it was a dominant tournament performance. Steve and Alex both went 3-1, Steve showing off his new Colossal, and warcaster 3-mo, was surgical like in each of his wins, leading both teams in PTS destroyed. Alex showed up strong in his first tourney; after losing his opening match he would not lose again, playing very well over his final two games winning both by scenario. Overall DO finished in 5th place, a mere few tie breaker points out of the top three, and DOT finshed 10th, near the top of the 2-2 teams.

Additionally, the preparation for this tourney definitely lead to the team being able to win 13 games over four rounds. Understanding all of the scenarios, playing under a clock, and knowing how to score CPs and go for PTS destroyed showed as we won the majority of our games played. Plus as our players recognized early on, they more prepared than most of their opponents when it came to how to score, win, and leverage a scenario. Finally, least we not forget this was  our first team event, as such we have to be proud of our effort, and the results.

Some suggestions to those thinking of embarking on this endeavor; first off you should refine your lists and commit to them as early possible. Once committed play them exclusively for the final few weeks leading up to the event. You’d be surprised how the repetition can alleviate the stress of a crowded tourney setting, especially early on. Practicing scenarios is also very important to your prep, for everyone on your team. Finally there is no hard and fast rule about how to set up your team. The ‘best’ player doesn’t necessarily have to play as Captain. Teams mismatch as a strategy some times, and most times the teams you face are comprised of equal caliber players (because they all come from the same dojo). The real question is about match ups, and your team feat. Practice your list matches, and decide when and how you want use your feat. The Captainship is for the person who wants to take point for the team, organize the practice effort and make sure everyone is prepared for tourney day. Other than that, have a ton of fun, just like we did…

Dark Omen Goes to NETT

Dark Omen this past weekend sent a pair of 6 members in 2 teams to the New England Team Tournament this past weekend. On Dark Omen 1 We had Anthony, Matt, and Stephen; on Dark Omen 2 we had Alex, Don, and Patrick. Dark Omen 1 ended up placing 5th and Dark Omen 2 placed 10th. We  all had a great time and meet a lot of great people. Now for a photo dump, we will have some battle reports up later.

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SR 6/9 Results and Pictures

Dark Omen went down to GamingEtc in Stratford last weekend for a great tournament. The Spot for first came down to our own Don vs. Matt Jandreau of http://steam-poweredgamer.blogspot.com/. In the end Matt proved to be the winner, so congratulations to Matt!!

Here are some images form the event.

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The Results thanks to the TO as are below.

Number Player Name TP1 SoS CP1 AP1 Faction Casters
1 Matt 4 10 0 99 Circle Baldur1 | Krueger1
2 Frank* 3 10 1 99 Cryx Terminus | Skarre2
3 Berger* 3 8 6 61 Legion Bethayne | Saeryn
4 Don* 3 8 3 70 Menoth Kreoss1 | Feora2
5 Walter* 2 10 3 38 Menoth Feora2 | Vindictus
6 Kaleb 2 10 1 100 Retribution Kaelyssa | Ravyn
7 Adam 2 10 0 87 Khador Strakov | Irusk1
8 Patrick* 2 9 0 89 Cygnar Sloan | Nemo2
9 Eric 2 7 4 82 Menoth Kreoss2 | Severius2
10 Nick 2 6 1 82 Cygnar Sloan | Haley2
11 Jorge 2 5 3 72 Cryx Deneghra1 | Skarre1
12 Andrew^ 2 3 0 84 Khador Butcher2 | Old Witch
13 Haney 1 8 1 51 Trollblood Borka | Hoarluk2
14 Alex 1 6 1 22 Khador Old Witch | Sorcha2
15 Eddie^ 1 6 0 60 Cryx Scaverous | Mortenebra
16 Tom 0 9 0 55 Khador Vlad1 | Sorcha1
*DO Member, ^Dropped in Last Round