Exhibition Day with Cobra Kai

Dark Omen and Cobra Kai had an Exhibition day down at Temple Games. A great time was had, these are the results.

Player Team Faction Win Loss
Wade Cobra Kai Skorne 2 0
Craig Cobra Kai Menoth 0 2
Daniel Barboza Cobra Kai Cryx 1 1
Ami Freitas Cobra Kai Legion 0 2
Matt Cobra Kai Trolls 0 2
Berger DOGC Ret 2 0
Bryan DOGC Legion 1 1
Anthony DOGC Circle 2 0
Walter DOGC Menoth 1 1
Dan Riker DOGC Legion 1 1
Round DOGC Cobra Kai
Round 1 4 1
Round 2 3 2

Boost for a Cure 2013 Results!

Name Faction Score   (SoS)(CP)(PC Destroyed)
Zack GlicK Retribution of Scyrah 5 (15.0)(13)(191)
Will B. Khador 4 (17.0)(6)(170)
Nick Thompson Circle Orboros 4 (15.0)(13)(117)
Ben Cort Cygnar 4 (14.0)(22)(159)
Wade Protectorate of   Menoth 4 (13.0)(7)(200)
Daniel F.   Barboza Circle Orboros 4 (13.0)(1)(189)
Roger Buteau Legion of Everblight 3 (17.0)(8)(142)
Allan Knowles Retribution of Scyrah 3 (15.0)(5)(177)
Brian Olmstead Protectorate of   Menoth 3 (14.0)(9)(154)
Mean Jean Skorne 3 (13.0)(12)(182)
Trevy the   Great Cygnar 3 (13.0)(6)(180)
Matt Booth Trollbloods 3 (13.0)(5)(118)
Derek Anderson Cryx 3 (11.0)(7)(176)
Jeff   Fredrickson Trollbloods 3 (11.0)(7)(108)
Craig   Nightingale Protectorate of   Menoth 3 (10.0)(10)(123)
Matt Cole Protectorate of   Menoth 3 (9.0)(10)(170)
Dave Koske Minions 3 (6.0)(7)(77)
Zach Gutman Retribution of Scyrah 2 (16.0)(2)(138)
Armando Mercenaries 2 (15.0)(9)(142)
Nathan GH Khador 2 (15.0)(8)(153)
Bree   Estabrooke Skorne 2 (15.0)(3)(131)
Josh Mennone Circle Orboros 2 (13.0)(4)(195)
Zach Maltais Protectorate of   Menoth 2 (11.0)(7)(184)
Shawn Cano Cryx 2 (9.0)(7)(106)
Ami Freitas Legion of Everblight 2 (7.0)(0)(117)
Eric Blatchley Khador 1 (13.0)(1)(111)
Tim Grant Khador 1 (12.0)(5)(133)
Zack   Keller-Coffui Cryx 1 (11.0)(7)(77)
David McHorney Cygnar 1 (8.0)(3)(148)
Stan Tyler Minions 1 (7.0)(6)(94)
David   Neilander Minions 0 (12.0)(0)(103)
Bryin Caron Legion of Everblight 0 (12.0)(0)(22)
Faction Count
Circle Orboros 3
Protectorate   of Menoth 5
Khador 4
Cryx 3
Cygnar 3
Legion of   Everblight 3
Minions 3
Retribution of   Scyrah 3
Skorne 2
Trollbloods 2
Mercenaries 1
Faction Caster Count
Circle Orboros Baldur1 1
Circle Orboros Grayle 1
Circle Orboros Krueger1 1
Circle Orboros Krueger2 1
Circle Orboros Morvahna1 1
Circle Orboros Morvahna2 1
Cryx Asphyxious2 2
Cryx Deneghra1 2
Cryx Skarre1 1
Cryx Terminus 1
Cygnar Caine2 2
Cygnar Haley1 1
Cygnar Haley2 2
Cygnar Nemo3 1
Khador Butcher1 1
Khador Butcher3 2
Khador Irusk1 2
Khador Old Witch 1
Khador Sorscha2 2
Legion of   Everblight Lylyth1 1
Legion of   Everblight Saeryn 2
Legion of   Everblight Thagrosh1 1
Legion of   Everblight Vayl1 1
Legion of   Everblight Vayl2 1
Mercenaries Damiano 1
Mercenaries Gorten 1
Minions Arkadius 1
Minions Barnabas 1
Minions Carver 1
Minions Maelok 1
Minions Midas 1
Minions Rask 1
Protectorate   of Menoth Feora2 1
Protectorate   of Menoth Harbinger 2
Protectorate   of Menoth Kreoss1 1
Protectorate   of Menoth Kreoss2 1
Protectorate   of Menoth Kreoss3 1
Protectorate   of Menoth Reznik 2
Protectorate   of Menoth Severius1 1
Protectorate   of Menoth Severius2 1
Retribution of   Scyrah Rahn 3
Retribution of   Scyrah Ravyn 2
Retribution of   Scyrah Vyros2 1
Skorne Hexeris2 1
Skorne Rasheth 1
Skorne Xerxis 1
Skorne Zaal 1
Trollbloods Borka 1
Trollbloods Doomshaper2 2
Trollbloods Madrak2 1

DOGC’s Anthony Ferraiolo Wins GenCon Masters!!!

This past August, in by far DOGC’s most significant accomplishment to date, Anthony ran the table at GenCon in Indianapolis, one of the largest gaming conventions in the world, to win the Warmachine Masters title. Here is a recount of the games in his own words…

What an amazing weekend at GenCon! It’s hard to explain the deep sense of pride and humility I experienced; this was, and is, as rewarding a moment for a hobbyist and gamer as I could imagine. I do love this game, like I’m sure many of you, so to live this dream is just that, a moment you don’t know will come nor can you ever expect it. To do it at only my third major con is just… crazy. Nonetheless, I will take you through the two events and seven games as best I can remember, tho I promise the details will be sorted as it was a bit of a whirlwind, especially as the rounds and games mounted.

The place to start is with my lists, which I received many, many questions about…

pBaldur

Woldwrath

Ghetorix

Stalker

Bloodtrackers (full)

Shifting Stones w/ UA

Witch Doctor

Swamp Gobbers

Kromac

Stalker x 2

Pureblood

Gorax

Wilder

Woldstalers x 2

Shifting Stones w/ UA

Galows Grove

Lord of the Feast

Swamp Gobbers

—-

eMorvahna

Feral

Woldguardian

Ravagers (full) w/ UA and WA

Skinwalkers (full) w/ UA

Wolves of Orboros (full) w/ UA

Shifting Stones w/ UA

Gallows Grove x 2

So yes, no Megalith, no Nuala, no second unit of Stones (in any list), and yes, I did play a Pureblood, Ravagers, Feral, and Lord of the Feast; Baldur was not in Tier, and I did use a Woldwrath. Guilty as charged. After it was all said and done, it was somehow good enough to win GenCon Masters :D. Honestly, it could not have worked out any better, and every list performed as I had prepared it to. The pBaldur list, as I have said in other BRs, was built around the Woldwrath and what I think takes advantage of what it does best. Ultimately it’s an attrition list that swaps heavies until an unkillable Gargantuan is the only thing left and overall the list is really really strong in scenario play; it does struggle with massed infantry however. The eMorvahna list construction has generated the second most questions. In my opinion her list wants to be in melee; Reeves and Bloodtrackers just didn’t do it for me. I did not have a great experience with them and found that the Ravagers really ‘deliver’ the list well, are great in melee, and 8 box infantry are tremendous on her feat turn. The list also handles guns lines fairly well, as it engages everything quickly and Morvahna herself is fairly hard to kill at ranged given the protection built into the list. It’s in general a good all comers drop, while being a strong counter to a lot. Lastly Kromac is built in not a completely atypical way, I have a few twists that brought some different things to the table. The entire list brings magical weapons, and the Lord of the Feast brings a different dynamic than most opponents expect from a Kromac list, as does the Pureblood. That said the list does struggle with scenario but is excellent at taking opposing pieces off the board in any order I choose (most of the time).

GenCon runs a two day masters with two qualifying heats, three list Divide and Conquer [1] (each qualifier and the final) which means you have to play each lists one time (in each event). The opening heats were only slated for three rounds which means you would essentially be locking yourself out of a list each time you played a list, and by the last round you would be completely locked in. I really wanted to qualify in the first heat to give myself as much mental rest as possible as well as giving myself an extra half day to enjoy the con.

Masters Qaulifier – Heat 1

Round 1 – vs Menoth

Scenario – Outflank

Recap – I don’t remember my opponents three lists, but I do recall he was playing three non Purification Casters which is what struck me. Purification is the bane of most Warlocks/Warcasters in the game, but feels much worse for me as a Circle player than it does for anything else I play, so not having to deal with that set me at ease early. The selection of the first list was actually the hardest choice of the event because essentially you are forfeiting whatever list you choose for the rest of the day. That said, I was not entirely sure what he was going to drop, but suspected eKreoss2 Tier as the auto hit and extra attack on Feat turn are bad news for high DEF Circle; given that after considering all things I decided to go with pBaldur. I know dropping difficult terrain is an issue for a lot of Menoth; the Feat can really allow me to get ahead on attrition, and it’s the list that I expected my opponents to be ‘least’ familiar with. Plus if I have to live without it the rest of the day I feel my other two lists can handle what the Baldur list is normally good at.

Sure enough my opponent dropped eKreoss2; good news is that I have two local players that have run this list quite a bit so I’m very well versed in facing it. My opponent won the die roll and opted to have me go first, which I thought meant that he wanted to move from the side of the board with the impassable terrain; however he chose to stay where he was. So I’m happy to take the opening turn and take board position. In this scenario, it’s a bit tougher because I have somewhat limited resources to protect two distinct zones, so what I like to do is have Woldwrath hold up one zone, and use the rest of my battle group in the other, and the BTs to support either, creating a barrier between my opponent and Baldur. There was no comfortable wall in my area so I had to rely on this barrier and blocking LOS with Gobbers and Rapid Growth. After deployment I had the Prey put on the Daughters that had deployed to the far R side of the board, looking to flank.

As such the opening turn I ran the Woldwrath forward toward the Left zone, with Ghetorix in the middle, and Stalker to R, with the BTs out front and the Shifting Stones in a strong position toward the R center with Ghetorix, Stalker, and Baldur within. I put Stone Skin on the BTs, and Solid Ground up. My opponent took his turn and did not move as aggressively forward as I had expected; ot seemed that he was somewhat unsure of my threats, and wanted to keep out of obvious threat. He pushed most of his forces to the zone where the Woldwrath was, moving the Daughters and the Fire of Salvation to the edge of the other zone, towing in, then turned the dice over to me.

On my turn 2, I knew I was in strong position to feat, he did not have much in the R zone at all, and just a few daughters and the jack. on the right he had clouded 3 units of Knights Exemplars on the edge of the zone, and the Exemplar Errants in the middle also protecting the zone. So I started with Woldwrath who put a shot into the lead unit of KEs dropping two 3” AOEs in the front of his massed infantry, killing two, and keeping Woldwrath far outside of their 8” threat. I moved the BTs up, and had them open fire on their Prey (the Daughters) and needing 7’s helped quite a bit as they were cleared from the zone, and the remaining Daughters failed their command. I also was able to kill a few KEE’s. Then I activated Baldur, Feated, and cycled Stone Skin onto the Stalker. Stones activated and dropped the Stalker in front of the Fire of Salvation that was the only Protectorate model remaining in the right zone. He dispatched of him w a few Fury to spare, successfully clearing the zone. Witch Doctor toughed the BTs, and I turned dice over. My opponent was officially fully locked up in Baldur’s Feat, he couldn’t get anything over to the zone I currently owned, as the effects of the feat were limiting his movement, and he knew it. So he decided to do what he could to flood the left zone, as he started to run through the two AOE’s he lost the first two models that ran though, and decided that was not the best choice, and started to run around it really limiting his movement further. The KEEs opened fire on the BTs and really couldn’t hit any as DEF 18 on the feat was too much to ask, the couldn’t aim due to Stealth (he needed to move to get in range), and they didn’t have range to charge. So after doing no damage on his turn, he turned the dice over, allowing me to score the zone on the right for the first point.

My turn 3, I dropped Stone Skin from the Stalker as it was no longer needed there, I then used the Stalker to kill the two remaining Daughters, allowing me to move Prey to the KEEs. The Bloodtrackers then went to town killing nearly 2/3rds of the KEE unit, leaving them with only 3 and all of the them on the far left side of the board. I activated Woldwrath, had him go forward into the Knights Exemplars that had run into proximity, and Power Sweep killing 3, then killing two more on buys, and KDing two more that were out of Reach but in the 4” AOE. Then Baldur activated, moved Stone Skin to Ghetorix, put Rapid Growth in front of the Woldwrath (not to block LOS but to create difficult terrain), and then moved into the zone for an easy Dominate. The Stones then dropped Ghetorix onto the unsuspecting Reckoner, who was subsequently scrapped by the character beast. Firmly in control at this point, I turned the dice over at 3 CPs. My opponent was feeling the pressure, had no jacks, Gravis, Kreoss, and a unit and half of KEs left and a few KEEs left. So he decided to Feat this turn, and go for what he could. He started with the unit of KEs nearest Woldwrath and declared a run/charge, only able to get two on WW, he did minimal damage. The rest were blocked out by the Rapid Growth. The Errants moved forward to try to deal with BTs, but thanks to Tough and no KD, were not able to do anything meaningful. With a hole cleared to Ghetorix, and seeing that the game was likely out of hand, he activated Kreoss feated and charged G-Rex. Then activated Gravis to do the same. After all had settled G-Rex was still alive, and I had scored 2 more CPs on my opponents turn winning via scenario on the bottom of 3. Onto the next round!

Round 2 – Cygnar

Scenario – Into the Breach

Recap – Cygnar is one of the matchups where I like to have pBaldur available, and of course he’s off the table already. Honestly in this matchup there was really no choice for me but to play eMorvahna. Admittedly I really wanted to save her for the third round as she is my most well rounded list, and Kromac is susceptible to match up issues especially versus the boostable guns of the swans. Knowing I have to win this round to worry about the next, I resolved myself to drop eMorv regardless of which caster my opponent is playing. My opponent was one of the solid Canadian contingent named Matt, and he had eCaine left along with another (eHaley maybe?). However I expected eCaine, and I was right. It was the ever popular Mercnar list, with eCaine at the helm; right down to the Forgeguard, Alexia, and Boomhowler. Luckily, I have faced eCaine enough to know how to manage this matchup.

I did win the roll to go first, which I had incorrect on the RFP podcast interview (apologies Matt and Omnus), and took the opportunity to do so (now that I can recall the details correctly and look at the photos :D). Obviously I did not want to give eCaine’s infantry heavy list a chance to unpack, so I had my Ravagers deployed out front across from the scoring zone on my R so they could engage quickly, with my battlegroup and Skinwalkers backing them up. There was a piece of impassable terrain in the middle of my half of the board, and I put the Wolves of Orboros on the L side of my deployment, to the far side of this piece of terrain; they would work to keep the flag contested if need be, and close on the flank long term. My opponent established his whole line directly across from the main scoring zone, all three units, layered with Boomhowlers first, Alexia second and Forgeguard last, with Ol’ Rowdy on my L nearer to the flag with eEyriss. My opponent, Matt, looked at me and said, “this one is going to go on for a while,” I knew he was definitely going to be right.

On the opening turn I moved to the zone, putting half of my Ravager unit at the 29” line, across half way, knowing he was going to have to move into threat range, and did not have an easy way to bring Caine out to start firing early, as he was buried behind all three units. I had Fog of War up early, Carnivore on the Wolves of Orboros, and pushed my line to the center of the board. On my opponents turn he did the best he could to move out, and ran directly out to get some Boomhowlers into the zone, and pushed Alexia up to my R to free up the Forgeguard to get into a backup spot behind the Boomhowlers. Eyriss took position on a hill and on the far L and I knew she would stay to help the Rangers shoot down the WoO as they came across the board.

On my turn two I sprung the Ravagers into action and crashed home with all four Tharn in the front, and another shot from the Shaman plus and electro leap. With that I had officially set the line of engagement way up the board, and pushed up with the Skinwalkers, and sent the WoO into the Ranger lines to take most of them off the table. Rowdy did counter charge and squish one. On my opponents turn, he fought back with the Boomhowlers to get back into the zone, and pushed Alexia to the hill on the R side near the scoring zone, in a good spot to dictate to the zone. Then Ol’ Rowdy pushed closer to the zone and killed a few more WoO that were threatening Eyriss, and she shot another. On my turn 3 I surveyed the board; I had lost some Ravagers, but to good purpose as his line was beginning to dwindle and Alexia was unexpectedly exposed. I decided to send the Skinwalkers forward thru the gaps left in the Ravager lines, and clear out the models that were in front of Alexia, so I could spring a Ravager onto her. The Skinwalkers did well to make room, and thanks to a Powerful Charge, Brutal Charge, and a re-roll, Alexia had taken enough damage from the Ravager that it could not be absorbed by Death Magic. She was now gone, as such I was able to be a bit more aggressive with Morvahna. I had a nicely positioned forest just off the zone on my side of the table that I could safely keep her in and around. The remaining Ravagers were able to get into the second level of models and start doing work on the Forgeguard. The WoO crashed into the flank to clear remaining Boomhowlers, and  were now threatening the rear lines of his Caine’s support. I was happy with my position; had Fog of War up, Flesh of Clay on Morvahna, and three transfers available. I was in the forest at the edge of the zone, and confident I was out of Caine’s threat. I turned the dice over.

My opponents turn 3, and he was basically out of Boomhowlers and Rangers, Alexia was dead, and he was left with Rowdy and the Forge Guard; but still had his Feat. At this point Caine now as able to get LOS to some of my stuff to help his army clear models. He started to do his work, and allowed the Forgeguard to get into the Ravagers and Skinwalkers. They did quite a number, killing a half dozen models, plus a few WoO. Rowdy continued to dwindle the WoO as well and moved closer to the zone charging the UA and Standard to eliminate them. When I got the dice back on top of turn 4 it was evident it was my turn to Feat, and I planned bring nearly everything back; I alsoI had a good chance to kill Rowdy this turn as well as long as I could remove the Arcane Shield upkept by Jr. (which I didn’t want to have to use Purification to manage). This was a critical turn, so I was methodical. I started with the Ravagers and Skinwalkers, and wanted to use their activates to clear as much as possible, with their mulitple attack mechanics, before bolstering their ranks with the Feat. I was able to clear the last of the Boomhowlers, and Risen as well as reduce the Forguard to less than half. I activated Morvahna, brought back the UA for the WoO and all the Skinwalkers and Ravagers I had lost, then put Flesh of Clay on Morvahna again and light calv moved back to the woods, but this time staying on the edge of the zone, as it was now clear to be dominated. I sent the WoO to work using their minifeat to kill Jr, Reinholdt, and the Squire along with some more of the Forgeguard, and even ding up Rowdy (getting the buckler!). Now with Arcane Shield off of Rowdy, I activated the Guardian who charged a damaged Rowdy to finish him off with four swings and a little help from Scales of Fate. I moved the Stones to get the Feral and Woldguardian within the triangle of terror and I was able to successfully dominate for the first two points of the game; nearly the entirety army was back on the table versus only about 8 or 9 Cygnar models on the table.

My opponent took the dice, and still had his Feat, he contemplated a lot. Morvahna was on four transfers, she was at about half life after Carnivore healed her a bit, and had Flesh of Clay on her as well. She was in concealment from the forest and Caine was pinned in behind a wall of Ravagers and Skinwalkers. So he would have to Gatecrasher to the zone, kill a model in melee and use the remaining shots to try for the game. He did just that, but instead of going for Morvahna he opted to try and gun down the Feral. He did not upkeep anything, as he was only a Focus 6 caster at this point, he spent three to Gate Crasher to the Ravager; Feated and went to town. It took him an extra attack to kill the Ravager than he planned, then started in on the Feral, but was unable to kill him. With Caine being the only model in the zone, I was able to dominate again with Morvahna, and now be at four points. The game was already over, as I could auto dominate again, but seeing as Caine was there for the taking, I activated Morvahna, put Carnivore on the Woldguardian, healed him for one, and put a fully boosted Sunder Spirit into Caine, which took him to a third of his life. The Guardian was teleported to Caine, boost to hit, KD on the first swing and killed him on the first damage roll. The game ended and I was able to dominate one more time for max CP and nearly max points destroyed. The game stat line appeared more lopsided than it really was, Matt played a strong game, but it’s even harder to attrition out my particular eMorvahna list (more so than it already usually is), and she is well suited to stand up to his Feat with transfers and Flesh of Clay. With that game behind me, I was now one win away from qualifying for the Masters final on Saturday!

Round 3 – vs Skorne

Scenario – Close Quarters

Recap – My third round opponent was Skorne with eMakeda. It was not a particularly good matchup for Kromac, but not a bad one either; it was going to be a game, and I was happy to have a punchers chance to qualify for Masters with a win in this contest. Both of us were Beast heavy, but his list had the unusual position of out threatening my Kromac list and had the goods to hit me reliably with the eMakeda feat. I won the roll to go first, looked at the board, and decided I wanted the opening turn to get myself into position to threaten everything he had on turn two. I had an objective that was impassable just outside of my deployment area, center massed, that was in a good spot for me to keep Kromac just behind to be in the kill box but completely walled off from my opponent. My opponent had five heavies including three Archidons, Molik Karn, and a Gladiator. They were all deployed in the middle of the board, and the Nihilators were deployed on my L side of the board, with support scattered as needed behind his lines.

On the opening turn, I moved both units of Woldshirmp up the flanks to firing position, put Wild Aggression on the Stalker to my L nearest the unit of Nihilators, Lord of the Feast had Inviolable Resolve, and Warpath on Kromac. I had Kromac behind the obstruction I noted earlier and the Pureblood and other Stalker on the R side of the the impassable terrain. My opponent came out in response being super aggressive with his beasts. Putting one Archidon in my face, ran the Nihilators far forward as possible, and had Molik Karn threatening just behind them, and then the remaining three heavies batting clean up with the rest of the support. As I took the dice back for my turn 2, I saw that Molik Karn was well within threat of my Wild Aggressioned Stalker so long as I could remove a Nihilator or two. So I activated the Woldshrimp on that side and took out the requisite Nihilators, Warpath moved the Stalker, had the Wilder put Lightning Strike on him and then activated him, warped ST and charged the Molik Karn (for free thanks to Wild Aggression). Intuition wasn’t going to save him, and he was dispatched of with Fury to spare, I then LS back to relative safety. The Lord of the Feast went next charged the Archidon and took up a spot next to a wall the Archidon was hugging in the middle of the table. I then activated Kromac, cycled Wild Aggression to the other Stalker which subsequently ported over the obstruction to the Archidon that was most forward to kill him easily after the LOTF had taken a chunk out of him already. The rest of the battle line took up position to threaten the line nearest my own flag. I figured I was safe in my line of battle (within striking distance of my opponents flag), unless Makeda wanted to get super aggressive and come forward to Feat.

As it turns out, he did indeed want to be super aggressive; needing redemption for losing two heavies, he pushed Makeda forward to his own flag to get her CNTL area to my include my heavies and dominate, and sent his remaining Archidons in to take both of my Stalkers off the table; he also got LOTF in the process. It was a surprisingly aggressive move, but I could see why, as he was now up 3 heavies to my 1, but Makeda was exposed with only 2 Fury (after upkeeping Leash and casting Road to War). So I look at the board, and I see that I can get a Primaled Wild Aggressioned Pureblood to her. His only transfer target is a fully healthy Gladiator, the other two beats were full on Fury. I was going to have to do something about the Gladiator. I started by plopping the Gallows Grove out into the middle of the board toward Makeda where the Pureblood would be. I used the Stones to port the Pureblood onto the far side of the Archidon protecting Makeda, just past it’s melee arc. I activate Kromac, who upkept Warpath, cast Wild Aggression and Primal onto the Pureblood through the arc node tree, then Feated, gains back all his Fury, switches form, moves and jumps into melee with the Gladiator. Now in Beast mode he goes to town with 4 boosted damage rolls on the the warbeast bringing him down to near dead. The Woldshirmp kill a remaining Nihilator to trigger Warpath on the Pureblood, allowing him to walk into melee with the opposing Warlock. The Pureblood is now MAT 8 POW 18 under Wild Aggression, with four Fury to push. Makeda was able to transfer one attack to the Gladiator before suffering splash damage, and she died on the third attack from the Pureblood.

That game was fast and furious (phew)! My opponent was aggressive and pushed me to play that way in response. Taking Molik Karn so early was critical from my perspective, but my opponent told me afterward that he hadn’t needed Karn in most of his games, so he was a bit of a decoy. However, he admitted that he underestimated the Pureblood and didn’t see all the pieces of the assassination with him which is why he got so aggressive with Makeda. I was extremely happy to be advancing to the Masters Finals on Saturday in the opening heat and now I could enjoy the next day and a half of the con!

Masters Finals

Round 1 – vs Retribution played by Bob Grant

Scenario – Process of Elimination

Recap – So here we are, opening the Masters, and I had been this far before, but I definitely wanted to improve upon my showing at TempleCon. Assessing the field, I felt good about my three Warlocks; but drawing the only Ret player in the field was a bit of first round bad luck. I normally would want to drop eMorvahna against infantry spam ranged lists ala Cygnar and Ret. However, it was too early to put her on the table, which left me with Kromac and Baldur; of the two, Baldur is far better against ranged lists, with a huge transfer target, LOS block, and a cover granting Feat. That said, of the three lists Bob was sporting he had Ravyn with Snipe Feat Go, eVyros Griffon spam, and Kaelyssa. Of the three, Kaelyssa presents far and away the most problems for Warlocks, so I fully expected to have that one dropped on me. I was right. So Baldur v Kaelyssa it was.

Bad news in this matchup is that Kaelyssa at any point can assassinate Baldur and just needs range thanks to Energy Siphon and Phantom Seeker. That means she ignores most of what Baldur can do to protect himself. The other issue in this matchup is that he had lots of infantry, three full units: Sentinels, MHSF, and MHI. Baldur is really not great versus infantry so I would have to get the most out of my Feat to have a chance. My opponent had first turn, and on deployment he had set his Sentinels on the L zone and the MHI on the R, MHSF in the center, with the jacks accessible. On my side of the board I had the Woldwrath on the L zone, which is likely why the Sentinels set up across from the zone with my battle group on the R side of Baldur and the Bloodtrackers in the middle; I put Prey on the MHSF, which proved to be a visionary decision. On the opening turn he MHI ran full blast out ahead, toward the R side of my area, the MHSF moved to the center of the board, and the Sentinels moved into the zone on the L. He tucked Kaelyssa in the rearguard of the army, behind a nice obstruction where she could dictate to the board. The jacks moved to the middle of the table behind the line of infantry. On my turn I decided that I would have to Feat opening turn to not be jammed out of scenario and allow me some time to take board position; this list was very far up the field.

On the second turn, my opponent had a bit of a conundrum with a lot of infantry and losing pathfinder. He took his two Mage Hunter units on moved them them out of the way of the jacks and sentinels to the R side of the board, and the Sentinels moved more forward into the L zone. The jacks ended up in the middle of the table. Kaelyssa Feated in response to my Feat to limit my guns, and prevent me from getting my beasts up the table. At the end of my opponents turn, I had him check his own Kill Box, turns out Kaelyssa due Baldur’s Feat really mitigating all the opposing infantry movement, was not able to get into the Kill Box, awarding me two quick CPs. This changed a lot for me. At that moment, I resolved myself to going full bore on the scenario. The plan was to put my beasts on the R side of the table take the objective for the third point, and put my BTs Tough and Undead with no KD in between the L zone and the rest of his infantry. I started by using the BTs to kill some Sentinels that were closest to the Stalker. I put Stone Skin on the Stalker and used the stones to port him into the Phoenix, and due to some bad rolls the Phoenix was still alive and operational. However, he was still on the R side of the table.Then with the way clear of BTs that had moved L, Ghetorix was able to get to the objective on the right side of the table and make quick work of it. I moved the Woldwrath forward to shoot at the Sentinels, however missed due to Kaelyssa’s Feat. up 3-0 I turned the dice over to my opponent to see how he responded.

My opponent assessed the situation and as I suspected the prospect of killing two heavies this turn was too much for him to pass up. He used his Sentinels with their Vengeance move and charge to get to the Stalker and take him off the table; then used the two heavies to take out Ghetorix, and was sure to move Kaelyssa into the Kill Box to not auto lose the game. At that point, he realized that he had very little in the zone on the L. The only thing remaing was the MHSF what was more in the R center of the table. So they just ran as far L as they could, able to get three of them in the zone. On my turn, the game, at a glance looked bleak as I was down two of my heavies, and his models owning the R side of the table. However, the devil is in the details, me up on CPs within a turn of winning. I had to clear the zone on the side to win the game. I could reach the objective easily and had enough movement to get the BTs in plenty of range to the the MHSF, whom I was happy to have Prey on at this point, and I had enough attacks to clear the rest of the Sentinels. I started with Woldwrath and tried to shoot to the two Sentinels in the zone with his gun, and missed. Bad start to the turn, but I had plenty left. Before WW was done I put his animus up, which was circumstantially brilliant at this moment. Baldur was next, charging the objective, destroying it and dropping an Earth Spikes on the Sentinels removing them. Now it was just the MHSF. I activated the BTs who had enhanced speed being so close to their Prey and they succeeded in getting into range of the remaining culprits in the zone I was able to clear all but but one MHSF. I still had two good attacks left, however only needed the Witch Doc. I moved the Gobbers up into position to be a sweet Sac Strike target, and was able to move forward with the Witch Doc and finish the game successfully clearing the zone. I still had the Stone Keeper with a boost attack on his POW 14 magic missile as a fail safe; however the Witch Doc finish was stylish :). It was a good opening round W, handing the sheet in at 5 CPs and zero points destroyed was a little silly, but I was happy to won a game against a good opponent with a great list and be on to the second round!

Round 2: vs Dan Smilek playing Khador

Scenario: Into the Breach

Recap: After finishing round 1 in relative short order, it allowed me some time to relax before my round 2 game. Shortly after the matchups dropped, Mattie K (from endgamegaming) gave me the tap to notify me that I would be put on film for my round 2 match vs Dan… cuz their wasn’t enough to worry about with my competition across the table :). That said, I truly didn’t mind and was a little excited to be on my first endgamegaming video cast. What I didn’t know is that I would be at that table the rest of the event.

As we swapped lists, my opponent had two vlad lists, one of which was all the horses Vlad3 tier which he used in the opening round, he still had his Butcher 2 Doom Reaver spam list, and a eVlad2 list. Given that the Vlad3 list was dropped in the opening round I fully expected that I was getting Doom Reaver spam; and I was correct. Baldur having been dropped in round 1 really wasn’t an option. I torn between Kromac and eMorvahna in this one, seeing as I expected the Doom Reaver list, I thought both lists had a good game against it. However, I don’t like Kromac in the scenario as much as eMorvahna. Kromac wants to keep distance from the opponent and stop retaliation, which can lead to being a bit gimped in scenario play. I knew the Butcher list can really push and I was worried that I would not be able to attrition in the manner I would prefer and have to start sacrificing my position to stay in the scenario, so I decided to drop eMorvahna. In retrospect I still feel I made the right choice.

I won first turn and set up my line with the Skinwalkers directly across from the zone, as I feel they are the best at contesting an area in the long game, and the Wolves of Orboros across from the flag as they are quick enough can get to the flag to ensure no early points are scored, as well as threaten a Caster that may go near the point and are harder to hold out of the area as they are a large 12 man unit. I finished my deployment by putting my Ravagers out in the L center nearer to the in front of the Skin Walkers. My opponent responded by setting up four of his units to the R side (as I look at the table) of his deployment area, with two units to the L across from the zone, supported by the two jacks, Man Hunters, and Yuri. Butcher and Fenris were center massed IIRC. To me his deployment indicated that that he was going for the flag on the R, and throwing waves of Doom Reavers at the zone to win a long attrition game on scenario. I thought this was an astute response to me gaining first turn. I felt good about where I was to start and was ready to take the center of the board on the opening turn.

As the game opened I moved the Ravagers from Left Center to hard Left and was careful to stay out of the Doom Reavers charge range, and essentially put as much pressure on the zone as I could on the opening turn. I had some decent terrain on the R side of the board including a piece of impassable on his side of the board, and some forest on my side. So he would have to navigate all that on the way to me. I took the WoO up in an around the forest to use that piece as a flank protector. I had the position I wanted so turned the dice over to my opponent. In an interesting twist, he took Butcher and his two jacks and rammed them forward max distance, and set a line of engagement with the Doom Reavers that was going to allow me to charge him next turn, starting the piece trade in the zone. On the R side of the board they began flooding up the board, in and around terrain. Nothing exciting, but we were prepped to engage on the next turn.

On turn two, I sent the Ravagers into battle, charging them forward, and taking out nearly a whole unit of Doom Reavers on the L side of the board, with about 3 of my Ravagers including the Shaman and his assault shot. On the R side of the board I had a wave of about 4 WoO charge forward and set a line of reach models for the bulk of the Doom Reavers coming my way, flanked by the forest for further protection. Morvahna had taken up residence behind a nice wall on my side of the table about 18 inches from my board edge, flanked by my warbeasts. Giving the dice back to Dan I had started the piece trade and felt good about what I had taken and what he was going to take back. The Doom Reaver responded in kind sending the second wave on the L side of the board into my advance Ravager models, taking them all off the board. On the R side, the Doom Reavers pressed forward hard, flooding around up the far R flank and wiping the front four WoO, with Fenris now near the 24” mark of the board backing up that side of the Khador line, with Yuri and the Man Hunters spread evenly across their lines. What was the most interesting part of the turn, when had expected Butcher to go towards the flag, he did not; instead he cast Boundless Charged pm both jacks and charged Butcher straight forward with the Jacks putting one in the Zone.

I took the dice, and pondered my opponents decision, and it was clear Butcher was coming my way, and he was not interested in scenario play at this point. So I measured where I was, and decided to start moving my line into the Zone, and wanted to start putting damage on the Jacks to be in position to make a move next turn. I used another three Ravagers to take out the second Doom Reaver unit on the L side, and a Man Hunter thanks to Corpse Tokens and re-rolls, as well as get a great charge attack on the nearest jack doing double digit damage to it. I then moved forward with the Skin Walkers setting my second line comfortably. On the R side, I pushed further into the Doom Reavers with the WoO, however the line of engagement on that side was pushed pretty far forward. I then sacrificed another two WoO on the far side of the tree to hold the line at bay from the extreme flanking maneuver they were attempting. I made sure to keep my flag safe so I had my re-roll on leadership checks available. I also made sure to tuck one WoO to the L, in with the my other infantry pieces to make it hard to clear that unit off the table, incase I needed to Feat them all back to hold my opponent off on the R side of the table. Next the beasts moved farther L and Morvahna held the wall with no real threat to her coming on this turn. Dan had successfully closed the gap between his lines and mine as he took the dice. He decided this would be the feat turn. He used both jacks to clear the Ravager that was in Butchers way, then decided to get Butcher going popping his Feat. Butcher cast Boundless Charge on himself and got range to my WoO lines, charging into the them and starting to pac-man his way up the board. He ate through more a half dozen models and ended up with 6-8 inches of Morvahna. He gave rage tokens to a few select models to start to dig out my key pieces in the back lines. He made a hard push to clear all the WoO off the table and was able to get somebody into a Stone to make sure I wouldn’t be teleporting anyone. Then he needed to secure Butchers position as he was very close to my Battlegroup so he flooded the area around Butcher with the nearest unit of Doom Reavers from the R, and pushed the other two units up behind them. Having done quite a bit of damage he handed the dice back to me.

At this stage, I was not feeling terrible about my spot, and realized that I had a relatively reliable assassination available to me on Butcher. He was not camping much focus (one I believe), and all that stood in the way of him and my Beasts was Doom Reavers. So I looked at my resources and went to work. I decided to drop one of my remaining Stones in the middle of the Doom Reaver unit protecting Butcher. I activated Morvhana dropped a nice fat Death Knell on the Stone, and IIRC had 5 models in the AOE, I was able to clear all the Doom Reavers that were in the way, and boosted damage on the Stone to make sure it was gone. Then I moved Carnivore to the Woldguardian. With the path to Butcher now clear. I charged the Guardian into Butcher, boost to hit and KD him, allowing me to take three swings at dice minus a few to take Butcher down to a few hit points. The Feral was able to activate and walk forward to seal the deal.

All of a sudden I was heading to the semi-finals of GenCon!

Round 3: vs Lou Coduti playing Cryx

Scenario: Incursion

Recap: Before the round started I had noted that there was Legion, Menoth, and Cryx players as possible opponents in the semi final round. Having used both Baldur and Morvahna in my first two rounds, I really wanted to be able to get Kromac on the table this round; as such I never wanted to draw Cryx so badly. If I drew Legion or Menoth I was going to have to go a different direction if was pushed into a matchup with one of them likely being forced into Kromac in the last round. However, when the pairings went up, I couldn’t contain the smile that crept across my face, Cryx it was! At this moment it was the first time at any point where I felt like I had a real chance to win the whole thing; though I wasn’t going to dwell on that though too long, as I had a very formidable opponent in front of me. Lou, my brother from another italian mother, was my Masters semi final opposition. He was showing eGorshade, eDenny, and eGaspy3 who was also the only warcaster he had not played to this point. We listed off, and I really didn’t give any thought to not playing Kromac; Lou dropped legendary Gaspy as I had suspected he would given the factors in play. Oddly enough I happen to think this incarnation of Liche has a lot of game versus Circle; good news for me is I’m also a Cryx player so I’m very comfortable in this matchup.

This game went so very long, the details are definitely the fuzziest out of all the games I played that weekend. If I recall correctly Lou won the roll and opted to go first, and I chose the side with the comfy wall right outside my deployment zone. After a quick exchange it appeared that Lou’s list was built more on incorporeal than he realized and too his dismay literally every attack in my list was magic based, or could be. On deployment he had Raiders AD to my L, with Mechanithralls behind them, Wraith Engine center massed with Blood Witches to the R, and all the support laid in behind the lines on either side of Liche (as he had every notable merc solo available in the list!). For me, my deployment is pretty standard with two units of Woldstalkers on either side of my deployment the two Stalkers in the middle with the Pureblood on the R of Kromac and Gorax on the L. Wilder and Arc Node were on the R of Kromac I believe.

On the opening turn, the Raiders moved to a strong flanking position spreading themselves out in three separate lines. The Blood Witches ran forward and the rest of his line moved forward with the Wraith Engine pressed forward to the middle line of the board thanks to Apparition and running. Liche put Ashen Veil on the Raiders, and took up a good spot in the middle of the board. On my opening turn, I put Wild Aggression on the L Stalker so he could deal with the incoming Raiders, Inviolable Resolve went on Lord of the Feast and Warpath up on Kromac. I then had the Wilder put Lightening Strike on the Stalker and charged him out to the nearby Raiders that had come very far across the board. Killed what was there, then took the opportunity to move back behind the wall that was in the middle of my side of the table. I then teleported the LOTF forward with the stones, then during his activation using the Raven on a Blood Witch to get right next to a Warwitch Siren and Hag. The Blood Witches promptly failed their leadership check at the hands of my Terror causing LOTF; which had a pretty big impact on Lou’s psyche, more than it probably should have. Better news was the I was able to get both the Hag and and Siren dead, as well as a Blood Witch or two with his Blood Reaper attack. Having successfully locked up that side of the board, I moved up the Woldstalker unit to support the LOTF and really whittle down the Blood Witches more. With buffs up and feeling good about my position board wide, I decided to end my turn and give the dice back to my opponent. At the end of my turn the flag on the far L side of the board had disappeared, which was beneficial to me as the Raiders were all over that area of the board and that would have been the hardest for me to get to.

On the next turn, my opponent was pretty flustered with LOTF in his lines, and not wanting to walk into duel Stalkers, but he had no choice. The Raiders took position in front of my Stalkers who were protected by the wall, and moved the Wraith Engine behind them, with the Cankerworm supporting the battle engine in hopes that he could trade for a heavy next turn. The Blood Witches rallied but it didn’t matter much this turn. He was able to get Gorman over to blind LOTF that turn, which was the only good news at this point for Lou. The Mechanithralls were now moving in behind the Raiders, and it was apparent that was where the Cryx push was going to come from. I took the dice back, and surveyed the board briefly before continuing to sandpaper his army down. I used LOTF to walk over to Gorman and engage him, unable to do much else. Then the Woldstalkers on the R side opened fire on the Blood Witches who were standing there waiting to be shot to pieces. On the L side, I used the Gorax and some boosted attack rolls to clear the Raiders that were jamming my Stalker that was under Wild Aggression, then used Warpath to get out of the way. The Wild Aggression Stalker mowed through a few more Raiders before using Lightning Strike to retreat to the wall again; not before triggering Warpath on the other Stalker. Kromac activated moved Wild Aggression  to the other Stalker along with Warpath, then took up a position a little closer to the game within 1” of the Wall getting the DEF bonus, if it should come up. Then the other Stalker moved out to take out more of the Raiders, and Lightning Strike back to the wall. Lastly the Pureblood moved to get his spray on more Raiders who were down to just a couple models left in the unit thankfully having not done anything to this point. With two of the three infantry units down to really very few models, and no chance for my opponent take over scenario yet, I decided that I was still confident with my position, having lost very little if anything at this point.

Third turn and Cryx was not looking good, so Lou knew he was going to have to pull it together if he was going to get back into the game. He started advising the Wraith Engine was going Incorporeal, then activating Liche to get Carnage up, and pops his Feat preparing for my retaliation. He then activates his Wraith Engine that had Apportioned forward declaring he wants to charge my Stalker over the wall. After some careful measurements with the help of a nearby Judge it was determined that the charge failed. As such, Lou’s frustration with the game mounted further; but he kept composure and attempted to rally. Charging the remaining Raiders into my lines through his incorporeal battle engine, he was able to pop their mini-feat and do some meaningful damage to my Pureblood. Then Cankerworm and Gerlak converged on the Pureblood, and when it was said and done the Pureblood was still alive. Gorman then opted to take a free strike from LOTF, which was whiffed (wtf??!!!) and subsequently was able to blind the character solo again. The remaining Blood Witches charged the Woldstalkers on the R side of the board near the flag, and were able to kill one, holding up immediate scoring next turn. The dice then came back to me, and I surveyed the board again carefully. The potential for me to go after Liche was there. Having the Stalker in Carnage meant that Liche was w/in 14” and possible threat of assassination. However, his Feat was up, and he was camping 4, which means ARM 21, healing with every Fury spent, and he had a few straggling Raiders with Ashen Veil nearby which could make things very interesting for placement and hitting thanks to their Reach weapons. With all that going on, I felt that I was in good control of the game and decided to not go for the assassination right then not willing to risk bad dice; and instead I would continue to attrition him out. The Wild Aggression Stalker was first to activate to kill the Cankerworm, then Gerlak, which allowed the Pureblood Warpath so I had a path where I could move past the remaining Raider and not have to navigate the wall. Kromac activated, moved Wild Aggression to the other Stalker and put Lightening Strike onto him as well. Then Kromac Feated so he could put Beastial up to counter Liche’s Feat next turn (with the pile of Souls he was gathering); he also healed the Pureblood and took position behind the wall again. The Wilder then put Wraith Bane onto the PB so he could actually damage the Wraith Engine who was still incorporeal thanks to his failed charged last turn. The Pureblood was able to scrap the Cryxian battle enginge, allowing the another Warpath on the Gorax. He moved up and killed some more Raiders that were holding in the Stalker again. Having freed up the Stalker that was now under Wild Aggression, he was able charged into the oncoming wave of Mechanithralls, using Warpath after Berserking through a number of models, (it seems like a dozen at the time); however he was not able to Lightning Strike back to the wall, so he was out in front. On the R side, LOTF moved to engage Gorman again, and the remaining Woldshrimp cleared off the flag allowing me to score my first point of the game.

My opponent took the dice, and realized that despite Kromac being accessible, he couldn’t use spells, and didn’t have charge range even if he had a Madelyn move. So he opted instead to try and take the Stalker off the board. He decided to have Gorman take another free strike from LOTF and again I whiffed (fml!!!) this time allowing Gorman to blind the Stalker closest to Liche. That done, Liche was able to come forward and camp the flag with less fear. Then the Necrosurgeon made more Thralls, bolstering their numbers before they charged. On the charge they were able to kill the Stalker, and when it was said and done Liche had scored 2 CP dominating the center flag. All of a sudden a game I had controlled so well, was not in such good position. That said, I had scored on my opponents turn as he did not get anything near the R flag so I was able to grab another point; we were tied at 2-2. On my turn I knew my goal was to put my foot on his throat in scenario play and Gorman had to die. So I moved the Pureblood up to spray Gorman, boosted to hit and killed him, then used the Warpath move to get the PB into base with the flag on the R. Then I used the remaining Woldshrimp to shoot at Madelyn, but was unsuccessful. I put Wild Aggression on the remaining Stalker, and moved Kromac away from Liche and towards the obstruction on the R side of the board on my side of the table. Moved the Gobbers in front of him and dropped a big cloud so he couldn’t see. I had a couple transfers, and was getting cover on Kromac. The Stalker then went to town on the remaining McThralls and Necrosurgeon, before Lightening Striking back to the wall. The Gorax was now free to run to contest the flag stopping Liche from dominating again. As I turned the dice over, I had scored on the flag on my R again, now leading 3-2.

At this point, I noticed the crowd around the game had really grown quiet a bit as we were the only game this round that was still going; Lou and I took the opportunity to have some fun banter with the on lookers. My opponent, feeling like he had a reasonably good assassination run at this moment with little recourse in the game, decided to charge the Swamp Gobbers with Asphyxious (to get into the cloud) and cast a Hex Blast at Kromac (who was on half health thanks to the Feat). However, given the cover, even a boost was not enough, and he missed. He then tried it again, couldn’t boost, and missed again. He moved up Corbeau to contest the flag on the R. On my turn I had a few choices, perhaps go into Beast form and try to kill Liche, or just clear the scenario. I opted for scenario, I moved the PB to get Madelyn into melee, killed her and Warpath backwards to the flag. Before I could finish my turn, Lou gave me his concession with a high five on a well contested semi final match… meaning…I just advanced to the GenCon Masters Final!!!!

Round 4: vs Legion played by Chuck Elswick

Scenario: Close Quarters

Recap: So here we are, GenCon Masters Final. At this point, whatever happens in this game is just excess. To have gotten this far in one of the largest tabletop conventions in the world is an accomplishment unto itself. I didn’t have time to really let sink in what had happened thus far, by the time my semi-final game had ended, they pretty much had us ready to start the final. I have to say all the opponents I played all weekend were great, especially my masters opponents, Bob, Dan, and Lou; all were great players and gentleman across the table. However, I have to tip my hat one more time to Chuck; he is the best opponent you could wish for at a Masters final table. Not only is he a great player, he’s a great competitor and great ambassador for the game. He set the tone before the game even started as pulled me aside before the dice rolled. Recognizing the moment and setting the tone so we can have an awesome game, that was relaxed, while still being a top shelf competitive game. The spotlight was new to me, but not to him, and the fact that he took a minute to acknowledge that and set me at ease over it really resonated with me. Now to the dice rolls…

Chuck, as is well documented at this point, had list suicided into Absylonia in the final match. I had been fortunate enough to play each of my Warlocks in the first three rounds, so I had my druthers over whom I would play. I had the pBaldur card in my hand, and was really REALLY close to playing him in this matchup; he was my Legion drop, tried and true over the past few months. However, I was fixated on Purification and the upkeeps available to Abby, and selfishly I knew I was really wanting the headline of the game to be Woldwrath vs Archangel. After a brief consult in my own mind, I decided that I could not pass on what appeared to be the stronger play with Purification and eMorvy. Looking back, I have to stress, despite the outcome of the game, given what I know now, I made the wrong decision and should have played Baldur. I think I would have been able to force my agenda more, and not have to allow Chuck to dictate the game like he was able to. What I didn’t recognize about the Absylonia list was the insane amount of RFP that was available. In my list, I really built it to take full advantage of the Feat. When you have five (yes five!) ways to RFP models each turn, it really can add up. I definitely underestimated the full capability of the list I was facing, and this game was as tough as it appears when read, and hopefully see on endgame.

Chuck deployed Archangel center cut on the board with Absylonia behind him, the Ravagore was on the L as I look at the board, and the Scythean on the R. The Pot was in the rear of the lines, with the Afflictor near by. The Shredder pair were split on the board, and the Harrier was near the Pot, all of it were in range of the Pot, so he could mint more. The Foresaken were on each end of his deployment. For my setup, I had the Ravagers AD across from the Ravagore, to get to him quickly, and I made a small adjustment to have the Wolves of Orboros behind them for quick follow up. I wanted the Skinwalkers nearest my Flag to make scoring on my flag that much more difficult. I had the Feral and Woldguardian on either side of Morvahna in the middle of the table.

On the opening turn, Chuck moved his Ravagore forward to good firing position, the Scythean ran to the wall on my R on his side of the board, directly opposite of my flag. his Afflictor moved to the edge of the forest moved up and lessors moved into the woods behind. The Archangel took a position in the middle of the board, blocking LOS to the Absylonia. Abby put up Forced Evo on the Archangel, and turned the dice over to me. On my turn I ran the Ravagers into strong position, in two waves in the middle of the board, the WoO up into the gaps behind them. I advance the Skinwalkers up towards the Flag on the R side, and moved Morvahna up to wall out in front of my deployment area, with Flesh of Clay on her, and Carnivore on the Wolves. I moved the Feral up next to her on the L and the Woldguardian w/ Flesh of Clay on him, Trampled into b2b with Morvahna so as to prevent blast damage from the Ravagore.

Turn two, Legion took the dice and the Ravagore opened fire on the closest Ravager killing him. Then the Afflictor came forward charged a Ravager, killed him, and created an incubui who would get into the second rank and kill another Ravager. The Archangel ride by attacked and dropped a few shots into the Ravagers, missing most due to range at that point, but getting a scattered damage. The Foresaken took the opportunity to fill up on Fury. On my turn, I took the opportunity to crash home with the Ravagers. I was only able to get one Ravager into the Ravagore, but was able to do decent damage. I was not able to kill the Afflictor with two non charging Ravagers, but was able to get the Incubi. I also moved the Skinwalkers farther forward, to the midline of the board, having two out front, and 4 in the rear, attempting to bait the Scythean out from behind the wall. The WoO moved forward, and filled in the space left behind by the Ravagers. I had not had a great turn, and could see that Chuck’s model positioning was extremely sharp and he was well practiced in being outnumbered in model count. I turned the dice over anxious to see what Chuck was going to do in response.

Again the Archangel used Ride by attack to shoot more Ravagers, and this time killing one, down to only a couple. The Afflictor activated to kill another Ravager, and spawn another Incubi, who in turn took the opportunity to charge into the rear of the Ravager engaging the Ravagore, killing him. The lessors came forward and killed another Ravagers as well. The now freed up Ravagore was able to fire into a small clump of WoO staring to whittle them down. The Pot then activated and killed a number of it’s own models to fill up and create a new Lesser. The Scythean opted not to come forward that turn, and wait me out. On my turn, I was now unable to Feat back the Ravagers as most had been RFP from the Incubi and snacking from the Shredder. So I decided not to Feat, charged the remaining Ravager into the Archangel and begin doing damage to him. I charged the forward most Skinwalkers into the Archangel and the Scythean who wisely opted not to come forward. One into each, and ran another to block the Scythean at the wall. I was able to do some additional damage to the Archangel and some damage to the Scythean. I had three Skinwalkers forward, and another line of three near the flag. The plan there was to get the Scythean out from behind the wall after the AA cleared the way to the Skinwalkers, or have the second wave of Skinwalkers hit the Archangel and possibly kill it before Abby could Feat. The Wolves of Orboros were able to kill the Lessors, and finish off the Afflictor as well as the Incubi. However all that in the way meant I was not able to get to the Ravagore to engage him with WoO. I had heavies still on either side of Morvahna to respond to threats to his heavies.

On turn 4, neither of us had Feated to this point. Chuck had a chance to clear the Ravagers off the board, and possibly get all the Skinwalkers as well. So he went to it, starting with the Archangel, he was able to kill both the Ravager and Skinwalker he was engaged to. Then a Harrier was spawned and charged the Skinwalker nearest to him from across the board to kill the Skinwalker. Then a remaining Shredder had come forward to kill another nearly kill another Skinwalker blocking the way for the Scythean. The Foresaken came forward and popped his Blight Bomb to kill finish off the Skinwalker. That mean the Scythean was free to go get the second layer of Skinwalkers. He charged, put Slaugtherhouse on himself and destroyed the rest of the Skinwalker unit. The Ravagore then fired his shot into the UA for the WoO and took out the officer. Now the game was clearly in Legion’s favor, as I was out of my two 8 box infantry unable to bring them back, Legion still had all of it’s heavies on the board, and nearly untouched. I took the dice and saw the I had the opportunity to swing the game back in my favor. Now that the Scythean had come forward, I had a chance to kill both the Ravagore and Scythean this turn, which would force his AA forward to deal with one of my heavies. So I started with Morvahna, Feated the UA back into play for the WoO giving me their mini-feat back, and then put Carnivore on the Woldguardian. I activated the WoO who mini-feated and charged the Ravagore, killing it, with attacks the spare and clearing out the remainder of the Pot crew. I probably didn’t need the mini feat to do it, but I wanted to be sure and not rely on a bunch of re-rolls to get it done. Then I used the stones to port the Woldguardian into melee with the Scythean. He made quick work of the Scythean was now in threat range of the Archangel. With the turn gone exactly as I wanted, I turned the dice back over to Chuck, with tide officially turning!

Turn 5, Chuck acted quickly deciding to take out the Guardian in range. He began by moving the Foresaken forward that still had Fury on it, to Blight Bomb the Wold, rolled silly to take a third of it’s life away. Then activating the Gargantuan choosing to ride by attack the Archangel still under Forced Evolution, was able to finish off the heavy Construct, before moving back in front of Absylonia. Abby then activated and feated the AA back to fully healthy before turning the dice over to me. At this stage, the last turn and half had progressed exactly has I had anticipated, I was able to trade the Skinwalkers for access to the Scythean, and able to use the WoO to get the Ravagore. In response the AA came forward to take the Wold and that left the Gargantuan in range of a teleport from the Feral. I looked at the board, and was able to get the remaining WoO into the Archangel with charges and re-roll taking him down about ten damage or so to the AA. Then Morvahna activated, I contemplated using Purification, but decided to put Carnivore on the Feral before teleporting him in to as it was more Fury efficient. I dropped the Feral in on the AA and he was able to rip him apart, leaving nothing but an empty space where the Gargantuan was between the Feral and Absylonia. With that, the game that I had been behind nearly the entire time, had now swung fully in my favor. I turned the dice back to Chuck.

With no choice Abby had to kill the Feral to have a chance of surviving. She used a Fury to force herself to gain ST, then charged the Feral. Did some damage and took it down to about ¼ of it’s life. Then created a Stinger from the Pot, who was not able to charge, and got in on the Feral but was unable to kill him. Then in a last ditch effort the Foresaken in range charged to try and bring the Warpwolf down. When it was all said and done, the Feral was sitting on one box in front of Abby. On my turn, I did not debate long, I started with the WoO who promplty failed their Abomination check by getting near Abby. Tough break, but I would not be deterred. Morvahna charged the Forsaken, hit with the Goat attack, and rammed her back an inch before killing her to get within Reach of Abby. Having kept Carnivore up on the Feral, I had 6 Fury left. I had three attacks on her, all extra die of damage, one fully boosted. I burned Abby’s last transfer, and killed the Stinger w/ the damage. The Feral only needed one swing to kill the Warlock.

GENCON MASTERS CHAMP!!!!

After I shook hands with Chuck, I pulled my hat down over my eyes to absorb the moment just for a few seconds, then turned to my friends who were all front and center watching at the edge of the table where I had just played. My teammate Shane was the first to grab me for the most epic sweaty man hug of my life! What an awesome awesome moment, not just for me, but for all the Dark Omen guys who help me practice and make me better, and the Northeast meta where I play. I could not have been prouder to accomplish this in all their names.

I’ve had a long time now to reflect on the games and the accomplishment, and it still is surreal to think of myself winning. I’m very grateful for the experience, and humbled by the accomplishment. There are so many take aways from the weekend that I want to share, but will narrow it down to three:

The first of which is to tell any of you reading this that want to compete but feel they aren’t good enough, that you simply have to put yourselves into the arena and play. You don’t really know how good you are or how much success you can have until you put yourself out there. You win zero percent of the events you don’t play in, guaranteed. Compete because you enjoy it, not because you want to win; if you enjoy competing, you are guaranteed to have success no matter what the outcome of your games.

Secondarily, luck is when practice meets opportunity. I’m sure you have heard how luck always plays a part in qualifying for a Masters, and certainly winning one. While that is true, I think clarifying what luck means is important. If I had not had the preparation to take advantage of being paired against Cryx in the semi-finals match playing Kromac, luck would not have mattered. While being lucky may well give you the opportunity, you still have to have the skill to take advantage of it. That is true in any endeavor and certainly this game. Yes, there are going to be times when you need to ‘get lucky’, but what you do when that happens defines your ability to be successful… that’s call seizing the moment. When it comes to that, there is no amount of luck that can do it for you. You do, or do not, as they say; there is no try.

Lastly, the lessons of being a high level competitor and how we manage ourselves and our opponents are probably my biggest takeaways. This is probably the most underrated skill that many, if not all, of the top level players have. You are going to run into situations that have to be navigated with your opponent and if you want to compete, you have to learn how to handle those situations, and handle them well. Etiquette of the game is an oft debated topic amongst players as I’m sure you know. While there is a clear rule set, and even some additional aids such as the judges and players guide; there is a an unwritten social contract to this game. One that cannot be scribed into a document; it can never really be expressed, only understood. Playing with Chuck, and other great players of the game, I can assure you that how you win, is more important than simply winning. Unfortunately not everyone subscribes to this notion (whether intentionally or unintentionally). While we all want to play by the rules of the game, and make sure our opponents do the same; we should also strive to bring the best out in our opponents, winning or losing, while playing our best game in response. That means you don’t look for points of inadequate advantage over your opponents, instead look to make them better by not allowing that to happen. Play with a level of integrity where the spirit of sportsmanship is upheld, not dishonored. Just because you can take advantage, doesn’t mean you should, regardless of whether the rules as scripted allow for it or not. Win because your best moves were better than your opponents best moves, not because you caught them in a clear misunderstanding of an application. All easier said than done, of course; and we all fear being taken advantage of in that manner. I watched as many great players did uphold this standard, repeatedly refusing to let their opponents walk into unknowing free strikes or be taken advantage of by mistaking an in-game effect… and still managed to win the right way. I know competition can get the best of all of us, me included. That doesn’t mean we should give an opponent the right to run all over us, but it means we should give them all the chance to be treated the way we want to be treated. This past weekend, I saw and played with many a gracious opponent, and I will strive to continue hold myself to that standard going forward in hopes that my opponent will hold me in the same regard despite any success I might have. It was awesome to see and experience first hand, as I travel nationally to play and I encourage everyone to do the same in their LGS and local meta.

What a weekend, what a tournament, and what an experience; one that I will truly never forget. With GenCon a fond, fond memory, I will now embark on my next Warmahordes journey… to St. Louis and the Warmachine Weekend Invitational :).

DOGC still on a roll, wins Softcore at TBS!!!

Last weekend Shane York wracked up his 4th tourney win this year, 2nd individually! Still dominating 2013 with Gators, and here is the recap of how it all went down… 

 

This past Saturday I had the pleasure of heading up to The Battle Standard to participate in their version of Hardcore. It was actually Softcore where you could play with unpainted models but there was still a painted prize. You could only win one prize. After my success with my Maelok list as an all-comers type list I decided it was perfect for the current Hardcore scenario. It hits well, has a high volume of attacks and lower model count and has huge amounts of armor. I apologize on the lack of pictures again. I was sick (who gets sick in the middle of August!) so I had issues keeping up with the 42 minute clock never mind stopping to take pictures!

 

My list was:

Maelok

Wrastler

Wrastler

Snapper

Posse (full)

Posse (full)

Posse (full)

Witchdoctor

Witchdoctor

Feralgiest

Swamp Gobbers

 

Game 1: I get matched up with Peter from TBS. He had a Xerxis brick with full Nihilators, full Cetrati, full Paingivers, Tiberion, Gladiator, Shaman, Krea and Marketh; I get first turn. We both have a forest on the left of the deployment zone and a house on the right. I put Deathpact on my Center Posse and run everything forward. My Wrastlers, Maelok and Snapper are behind the center Posse. He trundles forward as well putting defenders ward on the Nihilators. He has his Cetrati on my left. I take the dice on round 2 and decide it’s time to kill something. I charge in all three Posse killing two Nihilators with my right hand Posse and just jamming him with the center and left Posse. I make them all undead and feat making them armor 20 and 22 respectively. Peter takes the dice and swings back killing one Posse with his feat and Xerxis, one with Tibbers and spreading some other damage around. He swaps Defenders Ward to Xerxis and puts Fury on the Nihilators.

I decide to drop Death pact. I think I can get Tibbers this turn but there is a Cetrati in the way who would get a free strike on my Wrastler. I revive two Posse members on my left. One charges the Cetrati I need to kill, another on Tibbers because he had no where else to go and the rest on some random Cetrati. I leave the guy in the way on like 2 boxes, spread some other damage around and crank up on Tibbers for like 8 damage. I try and line up a slam of my Witchdoctor with my Bullsnapper but I miss the boosted slam roll in the back. I don’t want to eat the free strike so I position to bait in Tibbers. The rest of my guys eliminate almost all the Nihilators and start attrition down his other beasts.

Tibbers comes forward and takes my Wrastler. Everyone else has a slap fight in the middle of the board. I come back and take Tibbers with my remaining Wrastler and finish off the Nihilators and bring the Cetrati to three members standing. I also take out the Shaman and a Paingiver. Peter takes the dice and takes out a couple of the revived Posse. The Gladiator, who is entrenched with my right hand Posse, just can’t do the deal, even with the Paingivers giving him Strength. I get the dice back and remove the Gladiator and half of the Krea. Peter starts his activation and the 1 minute warning goes off. Seeing me in a superior position with 4 minutes on my clock and twice as many models, he conceeds.

 

Game 2: I get matched up against Matt from Steam Powered Gaming. He is running eBaldur  (tier) with Megs, Woldwarden, Woldguardian, Woldwatcher, Woldwyrd, Druids with UA, 2 stones +UA, Lord of the Feast. It’s a theme force and he gets like a million inches. The terrain is similar with a building I have to go around. I get first turn and hoof it through the woods and around the houses throwing Death Pact in the center. He moves forward and puts a druid cloud wall out front. I charge in and Dirge and his Druids fail their check. Nice! I kill a couple guys and put a couple damage around on his beasts, like 1-2 each. He feats and brings the Lord of the feast up and fails to kill anyone with him. He spreads some damage around, kills a Posse member on my left with Crevasse from Megalith which removes him from play and kills another guy on my left.

Fighting this force on the feat turn sucks. I ram in and do some more damage. I crank some rolls on the Woldwarden leaving him just on spirit, leave the Lord on 1 damage (grr!) and Revive a Posse. Matt fails to rally the two remaining druids and leaves me some big holes as his guys are just all gummed up and don’t have the hitting power. He puts Roots on Megs and the Wold Guardian who together kill one Posse member. I retaliate getting Spiny Growth on both my heavies and sending one in on Megs and one on the Wold Guardian; I do about half their boxes. The Posse on the right bring the Wyrd to 2 boxes and the Warden to 3 boxes. I kill the Lord (of the Feast). I charge the stone UA and miss the first attack, the second attack rolls 4 damage on straight dice (lulz…), leaving him on one.

Matt decides it’s last ditch effort time. Since I didn’t kill the Stonekeeper he can teleport one Stone like 6″ up near the Wold Guardian and the Guardian can try his hand at Maelok on 2 Fury. I transfer off and end on 3 life. I pull a bonehead move here and forget to Leach. Luckily my Wrastler in front of Baldur doesn’t frenzy and gets a boosted Deathroll on him. He transfers that away; after a Maelok Feat and a couple Posse walking in later; Baldur eats dirt like the hippie he is! (not nice)

 

Game 3:  Three of the top four were Dark Omen members so I was pretty sure I was meeting a teammate and I did. I got matched up against Riker and his eVayl list. He is running 2 Angelius, 2 Ravagores, Scythean, Harrier, Legionaries, the Pasta Pot, a Spell Martyr and some Shepherds. He wins the roll and tells me to go first. This board has a forest on my left and a hill on my right, he has the same. I line up as normal, Deathpact the center unit and we get it on! I rumble forward. The Spell Martyr runs forward and he arcs an Icy Grip in to my Posse in the forest. He runs a Harrier way far up to sort of jam me and then takes some Ravagore shots putting 2 guys in the dirt. Ouch! Fire does nothing to me (but it hurts). I charge in and jam an Angelius on my right, kill a couple Legionnaires, kill the Harrier and wonder how I am going to get out of this mess! He retaliates by having his Scythean kill some Posse members, Ravagores both shoot my left Posse down to it’s last guy on 3 health, the Legionaries in the middle CMA on a Posse member and got hot killing him even under Death Pact. Vayl moves up, puts Refuge on herself, shoots and then in an odd move, advances forward near my lone standing left hand Posse member; lastly he runs an Angelius in front of her. I get excited, way too excited for my own good and forget to Leach (for the second time on the day…noob)! I roll Frenzies and my Snapper frenzies on Maelok but does no damage. I run my Feralgiest 6″ from my Wrastler. My Wrastler with 2 fury on him tries to throw my other Wrastler and fails the strength check… Balls! Vayl is within 4″ of the Angelius so Wrastler two steps up and tries to throw it and succeeds. I miss the boosted roll on Vayl but it wanders backwards 1″ to the 1…Score (she’s KD)! I revive a guy and five transfers later I kill her with like 5 attacks to spare. The Angelius going backwards and pushing her towards me was hot. I lucked this one out!

 

Game 4: Pat won the other match of top table so it’s time for another Dark Omen vs Dark Omen fight! Pat brought Terminus with two units of Bane Thralls (one with UA), 2 Helldivers, Boomhowlers, Nyss Hunters, Tartarus and 2 Pistolwraiths. I get first turn and, since there are buildings abound again, I shuffle forward. Pat runs his Boomhowlers front and center, his Nyss to my right and the Bane Thralls on my left with his Pistol Wraiths hanging out behind the house. I jam in and Dirge causing the Nyss Hunters flee… Awesome! I kill a couple Boomhowlers and like 1 Bane Thrall. I want to feat but decide against it as he has very few targets for anything but Boomies. He flails against my center Posse not doing a whole lot. Cylena and her chicks rally. The Bane Thralls on the left kill a Posse member. I see an avenue to Kill Terminus; he brought him just close enough. If I can clear out 5 Bane Thralls, he is in the dirt on his 4 focus. I upkeep Death Pact, move up, revive on my left and Feat. Seems good so far right? I forget to Zombify and charge in all the Posse. Only my center unit is undead! He makes some tough rolls and I don’t get the lane to Terminus so I ease back and leave my Wrastlers in threatening positions. I get Boomhowler himself in the dirt thanks to Incorporeal and jam up all the Nyss and get a couple other Boomies dead.

Pat thinks it is time big T does some work. He takes a free strike to head over to my Deathpact Posse and Feats. The free strike cranks up and does like seven damage. He gets two of my living Posse members and one of my Deathpact Posse for his troubles. I take the dice and continue to whittle down his Nyss and wipe out Boomies. On the other side I take out Tartarus and bring his Thralls down to five men in each unit. Pat looks way down on Attrition so decides that Terminus needs to get really in the thick of it. He takes another free strike which I crank again and he gains a soul on one of my Swamp Gobbers but Terminus is now in the center of the box; that’s bad news, no matter where I go he will be in range of Maelok! His Helldiver pops up in the center of the board and slams Maelok but only gets me 2″ back. I am still in the Killbox but that sucked. He continues to ram against my Posse ineffectively. I retaliate by sending a Wrastler at Big T leaving him on 4. I Rise that guy to make sure he needs to spend one on Malediction. My Posse eliminate the Nyss and bring him down to 6 Thralls total. My other Wrastler scraps the Helldiver and Rises himself. As a last ditch Terminus charges Maelok, the first free strike toughs him, which he makes, but is now KD (ending his activation immediately). With two Wrastlers staring him in the face Pat concedes the knocked down Terminus.

It was an awesome day and felt good to get some redemption after my abysmal day at NETT and not qualifying at Gencon. I had 202 Army Points destroyed and would have taken that title if I could have, one of the locals got it. Pat ended up with Mage Hunter and Trevvy from Way of the Swan over on the left took Master Craftsman with his awesomely painted Cygnar force. Bo ran a great event and the store was a pleasure to play at!

 

Shane has been an awesome addition to DOGC and is having an excellent tourney season in 2013! Unfortunately he won’t be with DOGC at Warmachine Weekend, but he has become one of the best players in the whole of the Northeast meta and among the best Minion players in the game today! Rumor has it he will be moving away from Gators in 2014, and we are excited to see what  he has in store! 

A Tale of Blighted Awesomesauce – Dan Berger qualifies for GenCon Masters!!!!

This past weekend in Indianapolis DOGC had it’s second member ever qualify for a Masters final, this time it was Dan Berger running the table in heat 2 of the Masters Finals Qualifier on Thursday. What an awesome Con for DOGC, and an awesome day for Berger! Here now is a recount of what it took for him to make it to the big show, the Battle Reports of his heat 2 games in his own words… 

 

First off here are my lists:

 

Lylyth, Shadow of Everblight

◾Typhon

◾Ravagore

◾Ravagore

◾Naga Nightlurker

◾Succubus

Blackfrost Shard

Anyssa Ryvaal

Strider Deathstalker

Strider Deathstalker

Blighted Nyss Shepherd

Blighted Nyss Shepherd

Swamp Gobber Bellows Crew

 

Vayl, Disciple of Everblight

◾Proteus

◾Ravagore

◾Scythean

◾Seraph

◾Shredder

Blighted Nyss Hex Hunters Max

◾Bayal Hound of Everblight

Gatorman Witch Doctor

Blighted Nyss Shepherd

Blighted Nyss Shepherd

 

Saeryn, Omen of Everblight

◾Angelius

◾Ravagore

◾Scythean

◾Scythean

◾Nephilim Bolt Thrower

◾Raek

◾Shredder

The Forsaken

Blighted Nyss Shepherd

Spell Martyr

Spell Martyr

Swamp Gobber Bellows Crew

 

The format of the event was 50pts, Divide and Conquer [1] and 3 rounds. This meant I had to play each list once and that everyone suicided by round 3.

 

Round 1 – Dave Voderberg – Incursion

 

Dave is from Chicago and was a great guy.  He was playing some classic Cygnar.  He said he was just getting back to the game after a hiatus and was enjoying MK2.  He had pHaley Tier, eHaley and pStryker.  His lists had a lot of shooting so I took the list I designed for the Cygnar match up which is eLylyth.

Dave went first he ran everything at me since his tier gave him Pathfinder.

On my first turn Lylyth, Anyssa and the Deathstalkers shot up his sword knights and the Ravagores launched AoEs into his Long Gunner lines.  The rest of my forces ran into positions.

Daves second turn he brings Thorn up to the flag and arcs chain lighting to kill both Swamp Gobbos and get early damage on Lylyth.  His remaining sword knights move and the Long Gunners run due to being stuck in rough terrain.  Dave kept a lot of his models B2B.

My second turn Lylyth feats.  She pincushions Thorn, and rips up the last sword knights.  Blackfrost Shard Kisses and Ice cages Thorn.  Typhon sprays Thorn and with some other shooting he drops.  The Ravagores launch Aoes into the tightly packed Long Gunners.  I leave 4 long gunners alive on my left flank and half the unit on my right flank.

Dave’s turn 3 he brings Haley up for an assassination attempt.  He chain lightnings the shard and the succubus, he does some damage to Lylyth but fails to kill her.

My turn 3, Lylyth Aims and shoots Haley, then a Ravagore aims and kills Haley.  I go 1-0

Dave and I had a smoke outside after the game and he told me I was one of the best opponents he’s ever had at a tournament and thanked me for a fun game despite the match up.  We talked about playing X-Wing and then got ready for round 2.

 

Round 2 – Brian Graham – Close Quarters

 

Brian played Retribution which usually struggles against Legion but I had just used eLylyth so I opted for pVayl due to the movement shenanigans and Rets limited ability to buff their MAT/RAT I felt I could Jam out the scenario.  Brian dropped Kaelyssa, who has some great assassination potential vs Legion.

I opt to go First, I run everything into position.  I cast Zombify on the Hex Hunters and put Chiller on them.  I Slip Stream and Leash the Ravagore and toss out a scather pool.

His first turn he moves up and positions his halberdiers in the front of his sentinels behind them he puts his Jacks a little deeper in his lines.  He may have tossed out some Rough terrain with Rift towards the Hex Hunters and possibly a Phoenix AoE as well.

My second turn I upkeep both spells, and charge the Hex Hunters into the Halberdiers.  I kill a few and due to soulless escorts and his banshee could not take advantage of their Battle Wizard ability.  My Ravagore shoots the Halberdier UA and I do nothing to the sentinels to make sure I do not trigger vengeance.  Proteus and Scythean run to better positions.  The Seraph strafes some Halberds and Vayl moves to the Flag, Feats, puts tenacity on herself and the Seraph.  I use my feat to move the Hex Hunters to jam up all his infantry and Warjacks.  I position them in a way to stop Warjack tramples to my flag.  I had also left one HH back so I could reapply Zombify before my feat triggered.

Brian’s second turn he counter attacks the Hex Hunters with his Halberds and fails to hit many of them (no mini-feat and was not using CMA).  His sentinels then took what attacks they could and killed a few more.  He moved 2 Sentinels B2B next to his flag and put one more within 4″ of his flag.  He charged my Scythean with MHI and only got 2 into combat before the rest ran to engage.  Kaelyssa moves up feats.  He measures to his board edge and passes turn.  I ask him to check the killbox and he did indeed killbox himself.  So I get 2 CP for the killbox and then 1 additional CP for dominating my Flag.

My third turn, I trample my Scythean to his flag and kill the 2 Sentinels with purchased attacks.  My Seraph strafes and kills the last Sentinel.  I move my Hex Hunter to the side of his Phoenix and attack his Halberdiers some more.  Proteus moves up and drags his Phoenix into B2B and wrecks him.  I make more attacks to kill more models.  I pass turn dominating my flag and controlling his for another 3 CP and the win.

Brian and I talked and I suggested that using the CMA and reform on the Halberdiers would have cleared the Jam and given him a chance to not get stuck on his half of the board.  He thought that having the Hex Hunters so far forward and engage was advantageous to him at the time.  We both agreed the Killbox was a big turning point in the game.  Brian had a beautifully painted Ret army and was a pleasure to play.  I am now 2-0 waiting for my last round pairing.

 

Round 3 – Paul Yeager – Process of Elimination

 

Paul is from Rochester NY I believe.  I had seen him in the gaming area all day and we had talked on and off.  The pairings said he was playing circle but he was actually rocking the Convergence of Cyriss.  He had Syntherion with a bunch of Warjacks I still struggle to know the names of and the shieldwall unit that was released at GenCon.  The last list I had was Saeryn.  I don’t remember who won the dice roll but I chose to go second and give Paul the Linear obstacle between the zones since I know CoC Jacks don’t typically have pathfinder and are slow.

Paul goes first and runs everything forward into position and throws up a few spells.

On my first turn I ran a lot of things into the back of the zones.  I use the bolt thrower to shoot his Galvanizer and push it backwards and get some damage on it.  I use the Angelius cannon to kill one Obstructor and then due to terrain 4 or 5 were bunched up after they ran so the Ravagore cast his animus, shot the center 1, boosted to hit and cleared out all but 1 leaving the last guy to die to fire.

On Paul’s second turn he shieldwalls the Obstructors and advances.  The rest of his battle group advances.  He kills 1 or both Swamp Gobbos and takes some shots at my heavies.  Saeryn is camping a wall so she is relatively safe from ranged.  He moves his Galvanizer back into my Right hand zone and moves the other into my Left hand zone with his Obstructors.

My third Turn I leap the Raek into the Obstructors and between the Raek and the Ravagore I clear the unit.  I may have also used the Ravagore shot to finish them.  I use the bolt thrower to push the Galvanizer out of my Left zone and use my Scythean to kill the objective.  I reposition my right flank Warbeats to the back of the zone edge to keep them safe from his heavies.  Paul had a bunch of his heavies and his caster behind the wall and they were bricking B2B to protect Syntherion.  He had a space to get to the Right handed zone and there was a Warjack there so I cast a Breathstealer through a Spell Martyr to jam him up.  By the end of my turn I had scored 2 CP.

On Paul’s third turn he uses his feat and casts Synergy.  He puts a heavy and his damage Galvanizer into my Left zone.  He runs his Breathstealered heavy its 4″ to get out of the way and tries to kill the right flank objective and leaves it at 6HP.  He doesn’t kill much and passes turn and tells me to finish it up.

My third turn.  I use the Scythean on my right flank to drop the remaining Objective for one more CP.  In the Left zone I use my Scythean to slam his heavy who is edging into the zone to contest.  A distance of 1 is iffy but anything higher and he clears the zone.  I roll a 1 on distance and we measure it and he just leaves the zone.  I buy attacks on his heavy and do some damage.  My Angelius then charges his damage Galvanizer.  I Armor Pierce, boost to Hit, I hit and finish it off.  I have cleared the zone, I activate Saeryn, pop my feat and she walks to the edge of the zone to dominate for 2CP.  I score 3CP my third turn bringing me to 5CP total and a win.  I go 3-0 and advance to the Master’s finals on Saturday.

Paul was a great opponent and a lot of fun to play against.  I hope to see him at more events and play him again when CoC has some more models out for them.  It was a good game and I felt I played a bit more reserved which greatly helped me.

 

It had been 15 hours and 6 games later but after going 1-2 in the Heat 1 qualifier, I went 3-0 in heat 2 and advance to the finals.  I was a bit confused at first and it was surreal as my phone started to explode with text messages and social media updates.  I was happy to accomplish the goal I set leading up to GenCon and was excited for Saturday.

Saturday was rough.  Friday night I got sick with some sort of flu and I decided to power through.  I won my first game and then round 2 I picked the wrong list against Jason Watt’s Harby list and got tabled (it will be on endgamegaming.net) and then round 3 I lose on scenario against Ravyn with eLylyth.  I dropped and retired to my hotel room to sleep the rest of the day and try to get better before my flight home.  Fellow teammate and friend Anthony goes on to win GenCon Masters ensuring that Dark Omen will be heading to Warmachine Weekend in November.

 

Awesome run by Dan Berger, and awesome GenCon for DOGC!!!! Everyone is excited about Warmachine Weekend and look for more battle reports from GenCon soon…. 

DOGC Wins Championship at NETT!!!

For the second time in as many months DOGC found themselves crowned victorious at the end of a hard fought team tournament. This time it was the prestigious New England Team Tournament; the long standing New England Privateers event, the first of it’s kind and dates back nearly ten years to the very beginnings of Warmachine. The victorious team was comprised of Anthony Ferraiolo, Alex Buganski, and Shane York; below are the summary battle reports of the games that lead them to the title…

Coming off their team tourney win in New Jersey, one of the three players from the top team in Jersey would not be available for this event, Dan Berger, and it was the first time in a year Bergz would not participate as part of DOGC’s top team. Alex Buganski would step up and take his place alongside Shane York and Anthony Ferraiolo. Shane and Anthony were winners at the event in North Jersey, both going X-0 at that event, however it was hard to imagine them pulling that feat off again, so Alex would have to step his game up if they were going to win back to back team tournaments. Here is a look at the lists:

Anthony’s Lists (captain):

eMorvahna – Feral, Woldguardian, Ravagers (full) w/ UA and WA, Skinwalkers with UA, Wolves of Orboros w/ UA, Shifting Stones w/ UA and Gallows Groves (x2)

Kromac – Stalker (x2), Pureblood, Gorax, Wilder, Woldstalkers (x2), Shifting Stones w/ UA, Gallows Grove, Lord of the Feast, Swamp Gobbers

On his lists: “this was my first competitive event with eMorvahna, and I’m doing things much differently with her than what most have seen win on the national scene. No Stalkers, no Reeves, no Warwolfs, no Gorax, no second unit of stones. It’s really a completely different list; however my teammates gave me confidence that I’m on the right track. For me this is about taking full advantage of the Feat, and setting the line of engagement up the field, and using all of her abilities to put my opponent in a discouraged position in scenario while always threatening assassination. Since I was playing eMorvy for the first time competitively, I thought it best to make sure I had the Warlock I was most confident in with me, and that’s Kromac. His build was tried and true down in Jersey, and he has been a staple of my competitive pairings since I attended TempleCon last year; plus he fits her weak spot against Cryx better than anything I can put on the table.”

Alex’s Lists (1st Lieutenant):

eStryker – Ol’ Rowdy, Stormclad, Squire, Stormblades w/ UA and Gunner (1), Precursor Knights (full) w/ UA, Black 13th, Stormblade Captain (x2), Junior, Madelyn Corbeau

eCaine – Centuirion, Squire, Stomblades w/ UA and Gunners (2), ATGM w/ UA, Rangers, Junior, Arlan, Reinholdt, Eyriss, Ayianna and Holt

On his lists: “I wanted two obvious assassination casters so that people would have to take into consideration that I could kill them from across the board. My lists were designed to be able to attrition and take scenario or switch gears and open holes for the assassination . That was why I went with the units I did. They can deal with both infantry and heavies. They hit hard and they have high MAT. I also wanted to be able to support my army apart from my casters which is why I went with the solos I did. Also, always having my opponent worried about assassination lets me focus on scenario”

Shane’s Lists (2nd Lieutenant):

Rask (tier) – Wrastler, Bull Snapper, Bog Trogs (full) x3, Bog Trogs (min) x1, Croak Hunter x5, Witch Doc x2, Totem Hunter

Barnabus – Spitter x3, Posse (full) x2, Bog Trogs (full), Thrullg, Witch Doc

On his lists: “Most Blindwater lists have issues against mass weaponmaster so I felt Rask could shore up that weakness as well.  Since Rask with CMA’s and Fury can handle Gargossals I decided to skew Barnabus”

With that settled, now to see how the dice rolls went…

Round 1: vs Game On

Scenario: Supply and Demand

Synopsis: The team we faced was from a meta in Maine, and in their pre match huddle they saw nothing in the pairings that made them feel they wanted to Feat, especially in the first round. As such, both teams rolled off and neither team featead.

In the Captains match, Anthony was facing off against another Circle player sporting Kromac, and he decided to drop eMorvahna feeling she is strongest the mirror match. She was able to set the line of engagement deep across the board. The retaliation was limited on turn 2, and when turn 3 was over Ghetorix and the Stalker were both dead, leaving Kromac with only one heavy and already bedhind on scenario being locked out of the zone. On the next turn eMorvahana was able to Feat and create an overwhelming board imbalance taking over scenario. Kromac made a last ditch effort to counter Feat and destroy as many things as possible, however it was a blaze of glory as he was killed on the following sequence resulting in a table wipe for Anthony and max CPs. Strong start.

Shortly thereafter 1st Lieutenant match, Alex was closing out his game as well. eStryker never got his hands dirty in his match versus Skorne. He was able to take most of the infantry off the board with ranged attacks on turn 1 and 2. Then as Mammoth attempted to keep scenario alive, however the Stormclad and Ol’ Rowdy were there to answer. In response Molik Karn took out the Stormclad but Rowdy proved too much for him as well, leaving the B13th to clear the remainder of the zone, and declare scenario victory. With the match already one, both players turned to see how Shane was fairing.

In the 2nd Lietanants’s match Shane was matched up against Cygnar. His opponent was playing Stryker2, a list we are all intimately familiar with as Alex plays him A LOT!  Shane liked Barnabus shooting in this match up. It gives lots of options on ways to get to Stryker. I was able to hold him at bay with some water in the zone funnelling his troops into my Barnabus shooting list. The Bog Trogs ambushed in and killed his Stormclad which was a huge boon for the Minions. With the Turtles shooting able to whittle down the Cygnar troops, they were forced into a last ditch assassination. With that failing and Stryker no longer in base with Rowdy, Shane was able to feat and have Barnabus close the deal; DOGC sweeps the opening round and advances.

Round 2: vs Regular Team

Scenario: Incursion

Synopsis: In what would ultimately be their toughest match of the day, the DOGC would face off against some familiar and unfamiliar foes that they had faced last year NETT. While the team name was the same, only two members were returning to pair off against each other this year, one on each side; Anthony and Andrew.

In the 2nd Lieutenants match Shane was pitted in a tough matchup drawing Khador eButcher Doom Reaver spam. Shane had faced off against the 6 unit version before and felt like his Rask list would do well there; however his opponent had 9 units (yes, that’s not a typo!). There was a large obstruction on one board edge. Luck was going to be a factor in this one and both players knew the roll to go first was key. Shane’s opponent won the roll and got well past the flags by turn two. Shane had banked on the side without the obstruction staying put to contest him on scenario and had it well cleared before it disappeared! There wasn’t much he could to hold eButcher back. Ultimately Khador won on scenario but only had 21 Doomreavers left, as Shane had killed 35 of them and dismounted Fenris while keeping his Berserker disrupted.  It wasn’t the win he was hoping for but was a better showing than he thought when the luck factors didn’t go his way. With that he turned to his two teammates to see if they could bail him out.

The 1st Lieutenants game was winding down at that point, and Alex looked to be in a strong position. This game wanting to take the pressure off of his Divide and Conquer requirements, he dropped eCaine in this game vs pButcher. At first the matchup seemed like a poor one for eCaine, however at second glance, Butcher could not get his army across the table fast enough, as the Cygnarian gun line was able to eat the units coming at him, while Eyriss was able to keep Beast disrupted and at bay. When the gap finally closed, the Precursors were able to get a bead on Beast, use their mini feat and scrap the character jack swing the game heavily in Cygnar’s favor. However there was still a Spriggan lurking, to which the the ATGM pushed him off a flag to allow Cygnar to score again. Caine then spent two turns clearing out the remaining Winter Guard, and leaving only a few Khadorian pieces on the battlefield. On the next turn Butcher came forward and used his Feat to scrap the Centurion but Eyriss nearby prevented him from scoring. Then Caine was able to shoot Holt off the table forcing Ayianna to flee allowing another CP to be scored, and the game be won on scnario. Alex had even the match at one game a piece, however looking at Anthony’s table the situation was just not good.

It’s fitting the captains match would be the deciding factor in this one. Anthony and Andrew had faced off last year in the final round of NETT and that was a pretty lopsided match that left Andrew eager for redemption. He advised after the match was over that if DOGC had feated out of the matchup he was going to feat back into it as he wanted to take down big A. Looking at the scene late in the match Anthony, playing eMorvahna, had lost nearly all of his army, down to about a dozen models total on the board, and what was even more grim news was that he had already used his Feat, so this was really it. Andrew, playing Saeryn, however had nearly all his pieces still in play, including all of his heavies who were all still fully functional and barely touched. Scenario was not in play yet, however it was definitely late in the game. Saeyrn was walled off by her beasts between herself and eMorvahna, with about a foot and a half of space between them. She was camping a Fury, with Banishing Ward up on herself and under the effects of Tenacity thanks to a nearby Shredder. This was likely the last turn for eMorvy and spectators began to surround the table as this match had run long, Anthony knew that it was time to put together the most qualified assassination run he could. After a good 3-4 minute pause, Anthony put the pieces together and went to work. Using the Stones to Teleport the Feral into an Angelius, who warped Strength and threw it at Saeyrn, successfully knocking her down. Then the damaged Woldguardian and lone remaining Skinwalker cleared a path for Morvahna to get within spell shot range of Saeryn. Morvahna activated moved to draw the best line she could on Saeyrn; and after a judge ruling in favor of eMorvahna, she was able to draw LOS. First cast a Purify to remove Banishing Ward and two Sunder Spirits later Saeryn (who had taken some damage earlier) was dead! A real nail biter to close this match out, and advance DOGC. These teams did not know it at the time, but they would go on to finish first and second in the standings.

Round 3: vs Rowdy Titans

Scenario: Into the Breach

Synopsis: Another team DOGC is familiar with as they had paired off at TempleCon earlier this year. The matchups were a bit shuffled this time, as they feated to get a different matchup in the Captains spot. In the 1st Lieutenants match Alex was pitted against a familiar foe from Massachusettes who he plays regularly when he’s at college during the school year. The matchup was Cygnar vs Cygnar, Alex dropping eCaine versus eStryker someone he was obviously familiar with. With both players being very familiar with the others armies, it was predicting to be a cagey match where they both stayed out of threat range. The piece trade was started by eStryker who committed his a Stormclad to kill Eyriss. Alex responded by having his Knights counter charge and scrap the Stomrclad. Being that the Precursrs were keeping Stryker from being able to score, they had to be dealt with, so he committed everything he had to killing them, including committing Stryker forward to do it. Alex pondered a few different options then decided it was best to go for it now as he would likely spend the rest of the game running from Stryker otherwise, and used a reload from Rienholdt, popped Feat and poured 10 shots into Stryker. It took all ten shots, but when the clouds cleared, Stryker had gone down in a hail of gunfire, despite being on a fullfocus camp. DOGC up 1-0, and looking strong.

In the 2nd Lieutenant match, Shane was matched up against one of the two Skorne players.  Knowing his opponent had Xerxis in his stable Shane felt forced to drop Rask. His opponent indeed dropped Xerxis, meaning Shane felt good about the call he made.  Rask was able to pin the Xerxis force back pretty far and keep him out of the zone for a very long time. He continually sent things in to sacrifice to keep me from scoring the zone but those things weren’t attacking.  I was finally able to attrition him out and dominate the zone. Xerxis was sent at the flag as a last ditch effort but it wasn’t enough, Shane won on scenario securing the third round victory for DOGC.

Anthony’s game finished about the same time as Shane’s, so he was not aware of the status of that game at the time he was playing so it was full go. His match was against Sam, the only player who managed a win against DOGC last time their two teams matched up. This time he was playing Skorne, and looking at the fact that Anthony had now played eMorvahna twice he was comfortable knowing that he was very likely to play Kromac in the match. As such he dropped eHexeris whom he felt was his strongest play wanting to leverage Ghost Site on the Mammoth and destory the beasts at range. The plan seemed viable, as he fed his two units up the board early to draw out the Stalkers. Anthony efficiently applied his resources to wipe both units, and the Mammoth was able to successfully shoot one Stalker off the table. Anthony was then able to deliver the Lord of the Feast to the opposing lines who Skorne had underestimated. With Reach and engaging lots of the opposing lines, he was able to force eHexy to have his beasts deal with him, but it took more than they anticipated. As such it allowed Kromac’s force to score the zone, seizing early CP. Skorne had to respond by having Mammoth crash the zone to stop scoring and attempting to deal with the remaining heavies in the zone; but opting not to boost attack rolls proved to be a vital error. Kromac responded by going into beast form, and using his feat to take the Mammoth down to only about a third of it’s life. The healed Pureblood now finished it off, and the Stalker was allowed space to charge the remaining light beasts leaving only Hexy and a few support pieces. Sam responded with a qualified, long shot, assassination run, however it ultimately fell short allowing Kromac to dominate a second time, and win on scenario. DOGC had swept their opponents for the second time in three rounds.

Round 4: vs Team Temple

Scenario: Ammunition Run

Synopsis: This round was longest team huddle had all day. DOGC was in the undefeated match, and there was only one other undefeated left. The pair down match had Regular Team paired up and we knew that there was a real chance they would win that match and make this round the championship round. So in assessing the matchups the conversation was centered around whether to feat or not. None of us felt uncomfortable in their current matchup. Anthony was pitted against J-Wow and Khador, Alex against Derek and a likely eLiche game, and Shane was staring at Zach and Retribution whom he was very comfortable against. The one conclusion that came out of it, was that Shane didn’t want to face Cryx so if we got that match we might choose to feat out of it, but otherwise we weren’t going to change anything. Alex should have been fine w/ eCaine versus Liche and Anthony was very comfortable playing against Liche and Cryx in general as he had Kromac itching to take the table and satisfy his Divide and Conquer stipulation.

On the dice to decide who was going to Feat, DOGC lost the roll and advised they were not feating. Team Temple promptly feated in response moving Zach and Retribution up to the top spot, and prompltly sending Derek and eLiche to face Shane leaving Alex with J-Wow and Khador. Shane acknowledged that this meant Alex and Anthony would likely have to carry the day if they were going to win this round, as Minions have a hard time with Cryx in general and specifically have a hard time with eLiche. Away they went.

Shane’s game was unfortunately an ugly one and he opted to go with Rask, and sure enough Derek dropped eLiche. Shane was able to hold Derek back for a very long time and Death Clock began to come into play. On turn 3 Rask had a chance to dominate the zone but a tough Bane Thrall stopped that. After that it went downhill quickly.  It took Derek 8 turns to finally dominate the zone for the win, however the games that Anthony and Alex were in were coming to a conclusion, fingers crossed.

Alex dropped eStryker versus pIrusk, and the matchup was one he was comfortable in, fearing the Doom Reaver spam more. Irusk ran into position first turn, and Alex responded by keeping his opponent beyind max threat and having the B13th leave a Mage Storm in an inconvenient spot to make the IFP move around it. Irusk in turned feated to get into the zone and prepare of impact. Stryker advanced his force and took out the objective, then used his Feat to clear the zone, allowing Stryker to advance in and dominate early, scoring 3 quick CP. Irusk assessed the situation, eye balled the range as best he could and decided it was go time. He loaded up Beast with focus, dropped Superiority on him, and declared a charge on Stryker. To be sure of an accurate measurement, a judge was called and it was ruled that Beast was short, leaving him waiving in the breeze. On the followup turn, Beast was scrapped by Stryker, and the remainder of the force cleared what was left from the zone to dominate again and win on scenario 5-0.

At the same time Anthony’s game was coming to an end. In full disclosure, Zach admitted that it was the game versus Anthony that caused Team Temple the most angst. None were really familiar with eMorvahna at this point, and the list he is playing is not very similar to what is currently out there in the meta, so nobody was comfortable going into it. Derek didn’t want to walk into a game versus Kromac when the lay up was available versus Minions, leaving it to Khador or Ret. Boostable ranged attacks is still the best way to bring down eMorvahna so Zach stepped up and said he wanted the match. He had two lists, and one owas Ossyan the other was Rahn. He looked at the pairings and realized that Anthony had only played Kromac once, this being a Divide and Conquer (2) five round event, that meant that if Anthony did not drop Kromac he would be suicided in the 5th round (if there was one) into playing him. As such, he opted out of dropping Rahn afraid of Beastial and dropped Ossyan. Anthony made a pre-round decisoin to go for eMorvahna as he felt that was the best matchup, given that Ossyan could be really bad for Kromac and Rahn was playable. This is what Zach expected. What neither player expected was for the camera to be pointed at the final table. Tectonic Craft Studios prepped some sweet terrain for the game and by happenstance both players had fully painted armies. What a sweet recording opportunity.

With all but the championship to be determined, Zach and Anthony squared off. Zach had Shatterstorm up right away and made good use of it firing onto the 8 box Ravagers early. Fog of War from Morvahna proved to be somewhat problematic but not before 3 models were RFP early. Zach ran his Halbadiers forward to keep the line of engagement up the board and away from his ranged units. The Ravagers, thanks to corpse tokens, were able to clear most of the Halbs off the board, and this allowed Zach to respond by getting Shatters Storm on two pieces now, rotating from Storm Falls to the AFG. But Fog of War was even more problematic now that most of the Circle infantry was engaged. Zach then opted to use Discordia to try and take out the Woldguardian who had come forward to scrap the objective the turn prior. Doing some quick math in his head he realized that he probably wouldn’t get it done with three focus, he decided to try to slam him out of the zone, when that failed, the game was looking poor. The Guardian then scrapped the Character jack, and the game quickly went downhill from there. Circle scored more CPs, and pushed the line of engagement way forward with eMorvahna’s feat now that the Halbs were clear, she put a whole slew of Ravagers into the Ret gun line, meaning none would be shooting. the Feral advance to a wall about mid board on the R flank as the WoO pushed foward and the Skinwalkers had taken control of the L flank.Next turn was a formality as Ossyan made a desparate attempt to Feat and clear anything improtant but was unable. Circle scored the zone again on the Ret turn, and eMorvahana was able to walk in on the final turn to dominate the zone for the win and the NETT championship!

What a hugely successful day for DOGC! They had no easy matches and two of their opponents finished 2nd and 3rd meaning that they had battled the best the tournament had to offer and still emerged victorious! Honorable mention to DOGC Tres that was in the would be semi-final match against Team Temple and had they won it may well have been another DOGC vs DOGC final to determine a team tourney championship.

The NETT being arguably the most recognizable team championship this side of the WTC marks another huge tournament witn for DOGC! What a great event by Paul and Craig, they are long standing pillars of the community, and we all enjoyed some post title celebration and couldn’t be prouder to be the first to bring the trophy back to CT!

DOGC Dominates Team Tourney for Redemption in Jersey!!!!

Last month DOGC sent two teams down to North Jersey for a Team Tourney event, and ultimately they found each other in the final pairing competing for the top spot. Over 30 particpants, and as per usual great competition in the NJ Metro area, not to mention a new great venue for DOGC. It was the first team tourney title for DOGC, and here is a recap from the team that ran the table to the top spot….

The team of Anthony, Berger, and Shane were paired together for this event; Berger and Anthony were returning members of the team that suffered a controversial final table loss last year in Jersey. Shane is a new DOGC player who was also in Jersey for the event last year, but not a teammate in that match. Here is a view of their lists:

Anthony’s Lists:

Kromac – Stalker x 2, Pureblood, Gorax, Wilder, Woldstalkers x 2, Stones w/ UA, Gallows Grove, LOTF, Swamp Gobbers

pBaldur – Woldwrath, Ghetorix, Stalker, Bloodtrackers (full), Stones w/ UA, Witch Docter, Swamp Gobbers

On his lists: “I really wanted to play Woldwrath, and feel that pBaldur is the best fit for him. The list has performed extremely well, and serves as my anti range list, that dominates scenario more than any other Circle list I play. Woldwrath has proven to be better than I really thought he was, and much better than my opponents thought as well. The new Kromac build has made it really exciting for me to play again, and has proved to be a really perfect pairing with Baldur. I don’t have to worry about facing ranged lists as much, and he handles infantry spam fo Baldur. I’m loving the inclusion of the LOTF in the build, and the Pureblood is a difference maker despite what the haters say.”

Berger’s Lists:

eLylyth – Ravagore, Bolt Thrower, Naga, Typhon, Succubus, Striders w UA, Strider Deathstalker, Foresaken x 2, Blackfrost Shard

Saeryn – Angelius x 2, Scythean, Bolt Thrower, Raek, Shredder, Succubus, Striders w UA, Foresaken x 2, Gobbers

On his lists: “eLylyth is for the attrition and ranged match ups. Some factions struggle against her. Even her sub-par match ups like Menoth are not terrible.Saeryn is a melee master.  I took her to combat brick lists that have low model counts and high armor. She covers eLylyth’s bad match ups well and is a scenario powerhouse.”

Shane’s Lists:

Barnabus – Spitter x 3, Posse (full) x 2, Bog Trogs (full), THrullg x 2

Rask – Wrastler, Spitter, Snapper, Bog Trog (3xfull, 1xmin) Croak Hunter x 2, Totem Hunter

On his lists: “With the large number of Cryx opponents I am used to seeing in New Jersey, including Pants Off, Dance Off (who was too scared to show!) I decided I needed the ability to deal with them in both lists.  Most Blindwater lists have issues against mass weaponmaster so I felt Rask could shore up that weakness as well.  Since Rask with CMA’s and Fury can handle Gargossals I decided to skew Barnabus.”

Round 1: Chemical Reaction

The scenario in the opening round was Chemical Reaction. We looked at the matchups in a quick team huddle and nobody felt that there was a need to get out of their matchup. Neither team decided to feat. Anthony’s game was the finished first; he dropped pBaldur vs Rahn with three huge bases including Hyperion. Rahn’s list couldn’t do much to Baldur’s list on the way to engagement, Baldur used the Feat to buy the alpha, took out Hyperion and a Cricket in one turn, scoring 3 points on turn two. It was too much too fast for Rahn, as his he had lost most of the teeth of his army and Anthony had won on scenario 5-0 by the end of turn 3, not losing a point.

Berger’s game came to an end shortly after. Berger dropped Saeryn right away, due to comfort level with eLylyth he wanted to get Saeyrn down as soon as possible, against Menoth he felt comfortable. His opponent dropped Amon. Early concerns for Berger subsided as when he was able to take out the objective on turn three and clear both zones to earn 4 points. The rest was a formality.

WIth the round already won Shane executed a scenario victory with Rask vs pHaley. Rask’s combo of Feat plus Ambush was too much for Haley to bare, causing her to lose too many models and as such she was unable to recover. At that point Shane was able to lean on scenario and win 5-0 by dominating his own zone repeatedly. DOGC sweeps the opening round to advance.

Round 2: Incursion

The second round scenario was Incursion, and would be a clash of teams that could have easily been a battle for the title. Between the two teams they had five masters qualifiers, two masters winners, and one Warmachine Weekend qualifier; however most of those achievements were on the part of DOGC’s opponents.

The first game to end was Berger, he faced off against Charlie from the team that defeated DOGC in the final pairing last year in Jersey. Berger dropped Saeryn vs a Kharchev jack wall list that included Conquest. Seemed like the strong play for Berger, however, despite two turns of alpha with Saeyrn’s Feat he was unable to do enough damage to the immense amount of jacks on the table. Kharchev was able to finally retaliate and ultimately lead to Berger only having his Warlock left, Dark Omen Loss in the opening match of Rnd 2.

With DOGC down a match, Shane was facing Lee, reigning NoVA Con champ, who dropped eMadrak and Shane dropped Rask again, trying to use his ability to spread the table to get a favorable spin on which flag would disappear. He also opted to bring in two Witch Doctors from his Specialists. Shane chose wisely as eMadrak was unable to handle the models coming from every direction and the Feat plus Ambush combo paid dividends again as he was able to stop retaliation and ultimately attrition down to a 5-0 win.

That left the whole match down to Anthony versus Paul in a rematch of their match in the third round of this years Masters at TempleCon. Anthony got the best of Paul in that match, Paul was definitely seeking redemption. He is primarily a Circle player, so there would be no typical Circle surprises, with vengeance in his eyes Paul dropped Damiano and Anthony chose to go to pBaldur again due to all the guns in both of Paul’s lists. This one was a hotly contested game that attritioned way down, trading units and heavies for several rounds. Anthony was able draw first blood on scenario lean from there. With a crowd gathering around the table due to the cagey match running long, the dust eventually began to the settle; it was a nearly untouched Woldwrath that was camping a flag w Baldur that would win the battle as a few Croes Cutthroats and Halbadiers could do nothing about it. Baldur turned in another scenario win, but he and Damiano traded about 6 or 7 turns before the end. Anthony delivered in the clutch and DOGC wiped the sweat off their brow having survived to advance to round 3.

Round 3: Into the Breach

This round the feat became much more a consideration as there was more on the line and each matchup was more critical. DOGC won the Feat roll forcing their opponents to decide first. They opted to Feat to force Anthony to play Circle, Berger vs Menoth, and Khador vs Shane. After a rather long deliberation of the matchups DOGC decided to Feat in return, and hand Circle to Shane and Khador to Anthony, as Berger felt good about his Menoth matchup being there are a ton of Protectorate players in Dark Omen. As such they entered into battle.

This round, Anthony once again finished first. Circle does handle massed infantry well, and he reached for Kromac for the task against Khador. His opponent dropped pSorscha with two character heavies, Beast and Behemoth. His opponent was deceived into thinking he was safe from a Stalker who seemed to be at the far reaches of Kromac’s CNTL area, but did not suspect a Wilder to come running across the table to help deliver a Stalker who was able to Warpath his way to Sorscha and end it on the top of turn 3.

With that game over unexpectedly quick, DOGC had a decisive lead. Berger’s game was quickly turning sour however; he elected to play chicken with his opponent and dropped eLylyth trying to pull the list double cross, it didn’t work as eFeora dropped in return, which is about as bad as it gets. Lylyth was set on fire by Zealots in turn three, and as the game attritioned down, it didn’t go out due to eFeora’s Caustic Presence and eventually Lylyth succomed to the Fire damage.

Shane was left to play for the fate of the title hopes for DOGC, against Will a great player from Australia and the reigning War Store Weekend Champ. Shane’s opponent was one listing eMorvahna, which was part of the pre round strategy as she is susceptible to RNG assassination. Thus Shane dropped Barnabus and his three Spitter list. With two Witch Docters in Shane’s list, it became an issue quickly for eMorvahna to get into a rhythm or heal. That allowed Barnabus to do a favorable piece trade and attrition her force down, and made the Feat perilous for Morvahna given the lack of healing options. As such she was forced to play a game she didn’t want to. Losing all the Ravagers early made the game easier for Shane, as he was able to start dominating in turn two and lean on scenario the rest of the way. In a long cagey game that came down to the round time, Shane was able to take it on CPs as the buzzer sounded, literally! After a quick review with the judges to check the instant replay, it was DOGC onto the finals!

Round 4: Rally Point

In what would now be the final table event of the day, Dark Omen found itself facing…. Dark Omen? Yes indeed! In what was easily the biggest victory of the day for DOGC, having both their teams run the gauntlet of a great tournament with a strong field and have not one but two teams ultimately playing in the final match to bring home the top prize; no matter who won the bout DOGC had won the day! With DOGC already having used their Feat, it was up to DOGC Too, who opted to Feat and swap Walter and Bryan to get a Legion vs Legion matchup with Berger and Menoth vs Minions matchup vs Shane.To the surprise of none Bryan and Berger, Legion vs Legion, came to end the quickest. This time Bryan played list chicken with Berger and it failed when Berger dropped eLylyth vs Bethayne. However in a show of early confidence, Berger decided not to have Lylyth camp the wall where she should have (due to trying to keep a beast in her CNTL area next turn). Bryan feeling the pressure of an uphill battle, decided to Feat and go for the win on top of turn two. Two Spell Martyrs ran to position, under feat Bathayne hit Lylyth with two Gallows, pulling her forward two times, and forcing her to lose all her transfers. Typhon took position to clear some models then a Scythean slammed Typhon over Lylyth thanks to her being a half a foot closer in MKI textbook assassination tech. With Lylyth on the ground all that was left was the crying as Hex Hunters moved up to seal the deal.

With that one quickly in the books, and DOGC Too looking strong in the championship match upset. The next game to complete was the top table of final table with Riker pitted against Ant. Riker opted to play eKreoss over Harbinger in the final match, in thoughts that Ant would drop pBaldur as he had in a previous tournament when they faced off in the final round. Oddly it’s a reasonably good matchup for Circle (who typically doesn’t have much versus Harby) thus Riker opt to play some list chicken against it, however Ant successfully pulled the double cross wanting the additional magic weapons on the table going with Kromac instead. The game was a truly well played contest on both ends. Kromac took control of the game early collapsing one side of the board that Kreoss flooded with infantry using the Woldshrimp, LOTF, and Pureblood. On the other flank Kreoss aggressively countered with two Reckoners on a Stalker at ranged, despite four shots, was unable to bring him down. However in a return of fortune, Circles three heavies were only able to scrap one of Menoth’s on the following turn, allowing Kreoss to Feat in retaliation dropping both Stalkers. Good news for Cirlce was that the Avatar and remaining Reckoner were both in poor shape, the Gorax was able to finish off Avatar and Pureblood took out the Reckoner. Kromac used his Feat and Rift spam to crowd control Kreoss, start scoring points and turn the tide back in his favor. With Kreoss being nearly pinned in place and unable to contest. Circle would win the battle, and now the final match was all tied!

Oh the drama, as Shane and Walter faced off to determine the championship. In what would clearly be an attrition match, Walter had options with Kreoss 3 and High Reclaimer. The latter is the matchup that most are not ready for, unfortunately for Walter his DOGC teammates have all seen it many times. Ultimately Walter opted not to use Kreoss as they are a poor match against Gator Posse in most cases, and so it was High Relcaimer, and Shane opted for Rask once again expecting that High Reclaimer would be his match, playing the card of unfamiliarity on Walter by using the Bog Warlock. It was another attrition war, after a Rask patented Ambush and Feat, Reclaimer found himself two turns later down most of his army but full on souls. With the game tilting in the wrong direction and a seemingly mistake by Shane to leave his beasts out of CNTL and unable to transfer Walter decided to go for the glory, and the championship. The unfamiliarity of Rask would ultimately cost Walter his qualified assassination run thanks to Call to Sacrifice. Rask was surrounded by Bogs, and was not going to die this turn. Reclaimer went down in a blaze of glory as the Bogs around Rask were nearly all destroyed. Rask was able to respond in kind with some help from a Croak Hunter the game was ended, Team Championship for Dark Omen!

What a day for DOGC! Top two teams in a highly competitive event is a great showing for the club, and doing it in Jersey after a near miss last year, all the better! Anthony took home the Executioner Award for most CPs scored on the day, and most importantly Dark Omen made some new friends along the way. Great event, great day, and great win! The first team title for DOGC, and they are clearly back in a grove with three titles in as many tournament attempts. Eyes focusing now on the NETT coming up next month!!!